progs/glsl: asst. changes in shtest.c

This commit is contained in:
Brian Paul 2009-08-26 12:16:07 -06:00
parent af7315e58b
commit 7205221051
1 changed files with 16 additions and 3 deletions

View File

@ -107,10 +107,18 @@ RandomUniformValues(void)
{
GLuint i;
for (i = 0; i < NumUniforms; i++) {
if (Uniforms[i].type == GL_FLOAT) {
switch (Uniforms[i].type) {
case GL_FLOAT:
Uniforms[i].value[0] = RandomFloat(0.0, 1.0);
}
else {
break;
case GL_SAMPLER_1D:
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_RECT_ARB:
/* don't change sampler values - random values are bad */
break;
default:
Uniforms[i].value[0] = RandomFloat(-1.0, 2.0);
Uniforms[i].value[1] = RandomFloat(-1.0, 2.0);
Uniforms[i].value[2] = RandomFloat(-1.0, 2.0);
@ -595,10 +603,15 @@ Init(void)
Program = LinkShaders(vertShader, fragShader);
linkTime = GetShaderLinkTime();
printf("Read vert shader %s\n", VertShaderFile);
printf("Read frag shader %s\n", FragShaderFile);
printf("Time to compile vertex shader: %fs\n", vertTime);
printf("Time to compile fragment shader: %fs\n", fragTime);
printf("Time to link shaders: %fs\n", linkTime);
assert(ValidateShaderProgram(Program));
glUseProgram(Program);
NumUniforms = GetUniforms(Program, Uniforms);