st/glsl_to_nir/radeonsi: enable tessellation shaders

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2017-12-06 13:32:17 +11:00
parent 9755eeb15a
commit 71f82dc9a3
2 changed files with 5 additions and 1 deletions

View File

@ -157,6 +157,8 @@ void si_nir_scan_shader(const struct nir_shader *nir,
assert(nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_GEOMETRY ||
nir->info.stage == MESA_SHADER_TESS_CTRL ||
nir->info.stage == MESA_SHADER_TESS_EVAL ||
nir->info.stage == MESA_SHADER_FRAGMENT);
info->processor = pipe_shader_type_from_mesa(nir->info.stage);

View File

@ -675,7 +675,9 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
&nir->num_outputs,
nir->info.stage);
st_nir_fixup_varying_slots(st, &nir->outputs);
} else if (nir->info.stage == MESA_SHADER_GEOMETRY) {
} else if (nir->info.stage == MESA_SHADER_GEOMETRY ||
nir->info.stage == MESA_SHADER_TESS_CTRL ||
nir->info.stage == MESA_SHADER_TESS_EVAL) {
sort_varyings(&nir->inputs);
st_nir_assign_var_locations(&nir->inputs,
&nir->num_inputs,