s/GLchan/GLubyte/ in debug code
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@ -73,11 +73,11 @@ _mesa_free_texmemory(void *m)
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#if 0
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static void PrintTexture(GLcontext *ctx, const struct gl_texture_image *img)
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{
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#if CHAN_TYPE == GL_FLOAT
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_mesa_problem(NULL, "PrintTexture doesn't support float channels");
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#if CHAN_TYPE != GL_UNSIGNED_BYTE
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_mesa_problem(NULL, "PrintTexture not supported");
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#else
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GLuint i, j, c;
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const GLchan *data = (const GLchan *) img->Data;
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const GLubyte *data = (const GLubyte *) img->Data;
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if (!data) {
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_mesa_printf("No texture data\n");
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