radeonsi: use ac_build_buffer_load_format for image buffer loads

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Marek Olšák 2018-01-30 19:40:43 +01:00
parent b0a6053a99
commit 71c6f64e54
1 changed files with 10 additions and 4 deletions

View File

@ -566,11 +566,17 @@ static void load_emit(
}
if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
unsigned num_channels = util_last_bit(inst->Dst[0].Register.WriteMask);
LLVMValueRef result =
ac_build_buffer_load_format(&ctx->ac,
emit_data->args[0],
emit_data->args[1],
emit_data->args[2],
num_channels,
LLVMConstIntGetZExtValue(emit_data->args[3]),
can_speculate);
emit_data->output[emit_data->chan] =
lp_build_intrinsic(
builder, "llvm.amdgcn.buffer.load.format.v4f32", emit_data->dst_type,
emit_data->args, emit_data->arg_count,
ac_get_load_intr_attribs(can_speculate));
ac_build_expand_to_vec4(&ctx->ac, result, num_channels);
} else {
ac_get_image_intr_name("llvm.amdgcn.image.load",
emit_data->dst_type, /* vdata */