ac/nir: Add ac_nir_load_arg helper for shader arguments.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13155>
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@ -22,6 +22,18 @@
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*/
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#include "ac_nir.h"
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#include "nir_builder.h"
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nir_ssa_def *
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ac_nir_load_arg(nir_builder *b, const struct ac_shader_args *ac_args, struct ac_arg arg)
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{
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unsigned num_components = ac_args->args[arg.arg_index].size;
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if (ac_args->args[arg.arg_index].file == AC_ARG_SGPR)
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return nir_load_scalar_arg_amd(b, num_components, .base = arg.arg_index);
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else
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return nir_load_vector_arg_amd(b, num_components, .base = arg.arg_index);
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}
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bool
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ac_nir_lower_indirect_derefs(nir_shader *shader,
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@ -52,6 +52,9 @@ enum
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struct nir_builder;
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typedef struct nir_builder nir_builder;
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nir_ssa_def *
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ac_nir_load_arg(nir_builder *b, const struct ac_shader_args *ac_args, struct ac_arg arg);
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bool ac_nir_optimize_outputs(nir_shader *nir, bool sprite_tex_disallowed,
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int8_t slot_remap[NUM_TOTAL_VARYING_SLOTS],
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uint8_t param_export_index[NUM_TOTAL_VARYING_SLOTS]);
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