ac/nir: Add ac_nir_load_arg helper for shader arguments.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13155>
This commit is contained in:
Timur Kristóf 2021-09-29 18:25:03 +02:00 committed by Marge Bot
parent 370f02bf02
commit 719678f891
2 changed files with 15 additions and 0 deletions

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@ -22,6 +22,18 @@
*/
#include "ac_nir.h"
#include "nir_builder.h"
nir_ssa_def *
ac_nir_load_arg(nir_builder *b, const struct ac_shader_args *ac_args, struct ac_arg arg)
{
unsigned num_components = ac_args->args[arg.arg_index].size;
if (ac_args->args[arg.arg_index].file == AC_ARG_SGPR)
return nir_load_scalar_arg_amd(b, num_components, .base = arg.arg_index);
else
return nir_load_vector_arg_amd(b, num_components, .base = arg.arg_index);
}
bool
ac_nir_lower_indirect_derefs(nir_shader *shader,

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@ -52,6 +52,9 @@ enum
struct nir_builder;
typedef struct nir_builder nir_builder;
nir_ssa_def *
ac_nir_load_arg(nir_builder *b, const struct ac_shader_args *ac_args, struct ac_arg arg);
bool ac_nir_optimize_outputs(nir_shader *nir, bool sprite_tex_disallowed,
int8_t slot_remap[NUM_TOTAL_VARYING_SLOTS],
uint8_t param_export_index[NUM_TOTAL_VARYING_SLOTS]);