zink: use descriptor info for ubo hashing
Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12824>
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@ -1504,11 +1504,11 @@ calc_descriptor_state_hash_ubo(struct zink_context *ctx, enum pipe_shader_type s
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struct zink_resource *res = ctx->di.descriptor_res[ZINK_DESCRIPTOR_TYPE_UBO][shader][idx];
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struct zink_resource_object *obj = res ? res->obj : NULL;
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hash = XXH32(&obj, sizeof(void*), hash);
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void *hash_data = &ctx->ubos[shader][idx].buffer_size;
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void *hash_data = &ctx->di.ubos[shader][idx].range;
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size_t data_size = sizeof(unsigned);
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hash = XXH32(hash_data, data_size, hash);
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if (need_offset)
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hash = XXH32(&ctx->ubos[shader][idx].buffer_offset, sizeof(unsigned), hash);
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hash = XXH32(&ctx->di.ubos[shader][idx].offset, sizeof(unsigned), hash);
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return hash;
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}
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