ir3: handle gl_Layer and gl_ViewportIndex when there is TES + GS

Fixes CTS tests:
 KHR-GL46.shader_viewport_layer_array.ShaderViewportIndexTestCase
 KHR-GL46.shader_viewport_layer_array.ShaderLayerFramebufferLayeredTestCase
 KHR-GL46.shader_viewport_layer_array.ShaderLayerFramebufferNonLayeredTestCase

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6497

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16696>
This commit is contained in:
Danylo Piliaiev 2022-05-24 20:31:44 +03:00 committed by Marge Bot
parent 1046c2a1c0
commit 713f504033
3 changed files with 9 additions and 6 deletions

View File

@ -29,7 +29,8 @@ struct state {
uint32_t topology;
struct primitive_map {
unsigned loc[32 + 4]; /* +POSITION +PSIZE +CLIP_DIST0 +CLIP_DIST1 */
/* +POSITION, +PSIZE, ... - see shader_io_get_unique_index */
unsigned loc[32 + 6];
unsigned stride;
} map;
@ -106,8 +107,12 @@ shader_io_get_unique_index(gl_varying_slot slot)
return 2;
if (slot == VARYING_SLOT_CLIP_DIST1)
return 3;
if (slot == VARYING_SLOT_VIEWPORT)
return 4;
if (slot == VARYING_SLOT_LAYER)
return 5;
if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
return 4 + (slot - VARYING_SLOT_VAR0);
return 6 + (slot - VARYING_SLOT_VAR0);
unreachable("illegal slot in get unique index\n");
}

View File

@ -625,8 +625,9 @@ struct ir3_shader_variant {
/* Map from location to offset in per-primitive storage. In dwords for
* HS, where varyings are read in the next stage via ldg with a dword
* offset, and in bytes for all other stages.
* +POSITION, +PSIZE, ... - see shader_io_get_unique_index
*/
unsigned output_loc[32 + 4]; /* +POSITION +PSIZE +CLIP_DIST0 +CLIP_DIST1 */
unsigned output_loc[32 + 6];
/* attributes (VS) / varyings (FS):
* Note that sysval's should come *after* normal inputs.

View File

@ -230,9 +230,6 @@ KHR-GL46.shader_image_load_store.multiple-uniforms,Fail
KHR-GL46.shader_storage_buffer_object.basic-atomic-case1,Fail
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case3-cs,Crash
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case3-vs,Crash
KHR-GL46.shader_viewport_layer_array.ShaderLayerFramebufferLayeredTestCase,Crash
KHR-GL46.shader_viewport_layer_array.ShaderLayerFramebufferNonLayeredTestCase,Crash
KHR-GL46.shader_viewport_layer_array.ShaderViewportIndexTestCase,Crash
KHR-GL46.tessellation_shader.vertex.vertex_ordering,Fail
KHR-GL46.texture_cube_map_array.color_depth_attachments,Fail
KHR-GL46.texture_cube_map_array.image_op_geometry_sh,Fail