swr/rast: Use binner topology to assemble backend attributes

Previously was using the draw topology, which may change if GS or Tess
are active. Only affected attributes marked with constant interpolation,
which limited the impact.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
George Kyriazis 2018-04-26 16:12:24 -05:00
parent b3b0f0e0ec
commit 70f0a28b83
1 changed files with 1 additions and 1 deletions

View File

@ -81,7 +81,7 @@ INLINE void ProcessAttributes(
// Conservative Rasterization requires degenerate tris to have constant attribute interpolation
uint32_t constantInterpMask = IsDegenerate::value ? 0xFFFFFFFF : backendState.constantInterpolationMask;
const uint32_t provokingVertex = pDC->pState->state.frontendState.topologyProvokingVertex;
const PRIMITIVE_TOPOLOGY topo = pDC->pState->state.topology;
const PRIMITIVE_TOPOLOGY topo = pa.binTopology;
static const float constTable[3][4] = {
{ 0.0f, 0.0f, 0.0f, 0.0f },