v3d: Drop the old class bits splitting up the accumulators.
This seems to be left over from vc4, and I don't use them any more.
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@ -379,9 +379,7 @@ node_to_temp_priority(const void *in_a, const void *in_b)
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}
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#define CLASS_BIT_PHYS (1 << 0)
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#define CLASS_BIT_R0_R2 (1 << 1)
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#define CLASS_BIT_R3 (1 << 2)
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#define CLASS_BIT_R4 (1 << 3)
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#define CLASS_BIT_ACC (1 << 1)
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/**
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* Returns a mapping from QFILE_TEMP indices to struct qpu_regs.
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@ -448,7 +446,7 @@ v3d_register_allocate(struct v3d_compile *c, bool *spilled)
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* incrementally remove bits that the temp definitely can't be in.
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*/
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memset(class_bits,
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CLASS_BIT_PHYS | CLASS_BIT_R0_R2 | CLASS_BIT_R3 | CLASS_BIT_R4,
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CLASS_BIT_PHYS | CLASS_BIT_ACC,
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sizeof(class_bits));
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int ip = 0;
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@ -551,9 +549,7 @@ v3d_register_allocate(struct v3d_compile *c, bool *spilled)
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c->compiler->reg_class_phys[thread_index]);
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} else {
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assert(class_bits[i] == (CLASS_BIT_PHYS |
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CLASS_BIT_R0_R2 |
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CLASS_BIT_R3 |
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CLASS_BIT_R4));
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CLASS_BIT_ACC));
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ra_set_node_class(g, temp_to_node[i],
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c->compiler->reg_class_phys_or_acc[thread_index]);
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}
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