CI/d3d12: Add a quick_shader run

Refactor the YML for some DRY, and rename the existing pass from
"-windows" to "-quick_gl" to disambiguate it.

Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13902>
This commit is contained in:
Jesse Natalie 2021-11-21 07:33:16 -08:00 committed by Marge Bot
parent 7afb4aba3f
commit 70dd119abd
2 changed files with 13145 additions and 4 deletions

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
test-d3d12-windows:
.d3d12-test:
extends:
- .build-windows
- .use-windows_build_vs2019
@ -11,9 +11,10 @@ test-d3d12-windows:
variables:
GIT_STRATEGY: none # testing doesn't build anything from source
GALLIUM_DRIVER: d3d12
PIGLIT_PROFILE: quick_gl
PIGLIT_RESULTS: "d3d12-quick_gl"
PIGLIT_TESTS: -x nv_copy_depth_to_color
.d3d12-test-piglit:
extends:
- .d3d12-test
script:
- . _install/piglit_run.ps1
artifacts:
@ -22,3 +23,18 @@ test-d3d12-windows:
paths:
- summary/
- result.txt
test-d3d12-quick_gl:
extends:
- .d3d12-test-piglit
variables:
PIGLIT_PROFILE: quick_gl
PIGLIT_RESULTS: "d3d12-quick_gl"
PIGLIT_TESTS: -x nv_copy_depth_to_color
test-d3d12-quick_shader:
extends:
- .d3d12-test-piglit
variables:
PIGLIT_PROFILE: quick_shader
PIGLIT_RESULTS: "d3d12-quick_shader"