CI/d3d12: Add a quick_shader run
Refactor the YML for some DRY, and rename the existing pass from "-windows" to "-quick_gl" to disambiguate it. Reviewed-by: Enrico Galli <enrico.galli@intel.com> Acked-by: Daniel Stone <daniels@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13902>
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@ -1,4 +1,4 @@
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test-d3d12-windows:
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.d3d12-test:
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extends:
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- .build-windows
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- .use-windows_build_vs2019
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@ -11,9 +11,10 @@ test-d3d12-windows:
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variables:
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GIT_STRATEGY: none # testing doesn't build anything from source
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GALLIUM_DRIVER: d3d12
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PIGLIT_PROFILE: quick_gl
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PIGLIT_RESULTS: "d3d12-quick_gl"
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PIGLIT_TESTS: -x nv_copy_depth_to_color
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.d3d12-test-piglit:
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extends:
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- .d3d12-test
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script:
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- . _install/piglit_run.ps1
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artifacts:
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@ -22,3 +23,18 @@ test-d3d12-windows:
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paths:
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- summary/
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- result.txt
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test-d3d12-quick_gl:
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extends:
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- .d3d12-test-piglit
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variables:
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PIGLIT_PROFILE: quick_gl
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PIGLIT_RESULTS: "d3d12-quick_gl"
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PIGLIT_TESTS: -x nv_copy_depth_to_color
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test-d3d12-quick_shader:
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extends:
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- .d3d12-test-piglit
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variables:
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PIGLIT_PROFILE: quick_shader
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PIGLIT_RESULTS: "d3d12-quick_shader"
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