st/mesa: rename st_texture_release_sampler_view()
To st_texture_release_context_sampler_view() to be more clear that it's context-specific. Reviewed-by: Neha Bhende <bhenden@vmware.com>
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@ -748,7 +748,7 @@ destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
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struct gl_texture_object *texObj = (struct gl_texture_object *) data;
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struct gl_texture_object *texObj = (struct gl_texture_object *) data;
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struct st_context *st = (struct st_context *) userData;
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struct st_context *st = (struct st_context *) userData;
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st_texture_release_sampler_view(st, st_texture_object(texObj));
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st_texture_release_context_sampler_view(st, st_texture_object(texObj));
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}
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}
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@ -185,8 +185,8 @@ st_texture_get_current_sampler_view(const struct st_context *st,
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* which belong to the context before the context is destroyed.
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* which belong to the context before the context is destroyed.
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*/
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*/
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void
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void
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st_texture_release_sampler_view(struct st_context *st,
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st_texture_release_context_sampler_view(struct st_context *st,
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struct st_texture_object *stObj)
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struct st_texture_object *stObj)
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{
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{
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GLuint i;
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GLuint i;
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@ -58,8 +58,8 @@ st_create_texture_sampler_view(struct pipe_context *pipe,
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extern void
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extern void
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st_texture_release_sampler_view(struct st_context *st,
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st_texture_release_context_sampler_view(struct st_context *st,
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struct st_texture_object *stObj);
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struct st_texture_object *stObj);
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extern void
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extern void
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st_texture_release_all_sampler_views(struct st_context *st,
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st_texture_release_all_sampler_views(struct st_context *st,
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