st/mesa: rename st_texture_release_sampler_view()

To st_texture_release_context_sampler_view() to be more clear
that it's context-specific.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
This commit is contained in:
Brian Paul 2019-03-06 16:15:19 -07:00
parent 41adb3d6df
commit 70a2ede112
3 changed files with 5 additions and 5 deletions

View File

@ -748,7 +748,7 @@ destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
struct gl_texture_object *texObj = (struct gl_texture_object *) data;
struct st_context *st = (struct st_context *) userData;
st_texture_release_sampler_view(st, st_texture_object(texObj));
st_texture_release_context_sampler_view(st, st_texture_object(texObj));
}

View File

@ -185,8 +185,8 @@ st_texture_get_current_sampler_view(const struct st_context *st,
* which belong to the context before the context is destroyed.
*/
void
st_texture_release_sampler_view(struct st_context *st,
struct st_texture_object *stObj)
st_texture_release_context_sampler_view(struct st_context *st,
struct st_texture_object *stObj)
{
GLuint i;

View File

@ -58,8 +58,8 @@ st_create_texture_sampler_view(struct pipe_context *pipe,
extern void
st_texture_release_sampler_view(struct st_context *st,
struct st_texture_object *stObj);
st_texture_release_context_sampler_view(struct st_context *st,
struct st_texture_object *stObj);
extern void
st_texture_release_all_sampler_views(struct st_context *st,