nir: Fix clamping of uints for image store lowering.

I botched some copy-and-paste and clamped to signed int max instead of
uint max.  Fixes KHR-GL46.shader_image_load_store.multiple-uniforms on
skl.

Fixes: d3e046e76c ("nir: Pull some of intel's image load/store format
conversion to nir_format.h")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Eric Anholt 2018-12-14 16:53:18 -08:00 committed by Jason Ekstrand
parent 00e2cbc049
commit 708d8f4d0a
1 changed files with 1 additions and 1 deletions

View File

@ -307,7 +307,7 @@ nir_format_clamp_uint(nir_builder *b, nir_ssa_def *f, const unsigned *bits)
nir_const_value max;
for (unsigned i = 0; i < f->num_components; i++) {
assert(bits[i] < 32);
max.i32[i] = (1 << (bits[i] - 1)) - 1;
max.u32[i] = (1 << bits[i]) - 1;
}
return nir_umin(b, f, nir_build_imm(b, f->num_components, 32, max));
}