i965: Move the common binding table offset code to brw_shader.cpp.

Now that both vec4 and fs are dynamically assigning offsets, a lot of the
code is the same.

v2: Avoid passing around the next offset through the class.  (Review by
    Paul)

Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Eric Anholt 2013-10-03 09:58:43 -07:00
parent d395485e1d
commit 705a90e304
7 changed files with 58 additions and 62 deletions

View File

@ -2981,37 +2981,12 @@ fs_visitor::setup_payload_gen6()
void
fs_visitor::assign_binding_table_offsets()
{
int num_textures = _mesa_fls(fp->Base.SamplersUsed);
int next = 0;
uint32_t next_binding_table_offset = 0;
c->prog_data.binding_table.render_target_start = next;
next += c->key.nr_color_regions;
c->prog_data.binding_table.render_target_start = next_binding_table_offset;
next_binding_table_offset += c->key.nr_color_regions;
c->prog_data.base.binding_table.texture_start = next;
next += num_textures;
if (shader) {
c->prog_data.base.binding_table.ubo_start = next;
next += shader->base.NumUniformBlocks;
}
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
c->prog_data.base.binding_table.shader_time_start = next;
next++;
}
if (fp->Base.UsesGather) {
c->prog_data.base.binding_table.gather_texture_start = next;
next += num_textures;
}
/* This may or may not be used depending on how the compile goes. */
c->prog_data.base.binding_table.pull_constants_start = next;
next++;
assert(next < BRW_MAX_SURFACES);
/* c->prog_data.base.binding_table.size will be set by mark_surface_used. */
assign_common_binding_table_offsets(next_binding_table_offset);
}
bool

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@ -2669,8 +2669,10 @@ fs_visitor::fs_visitor(struct brw_context *brw,
this->c = c;
this->brw = brw;
this->fp = fp;
this->prog = &fp->Base;
this->shader_prog = shader_prog;
this->prog = &fp->Base;
this->stage_prog_data = &c->prog_data.base;
this->ctx = &brw->ctx;
this->mem_ctx = ralloc_context(NULL);
if (shader_prog)

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@ -597,3 +597,50 @@ backend_visitor::dump_instructions()
dump_instruction(inst);
}
}
/**
* Sets up the starting offsets for the groups of binding table entries
* commong to all pipeline stages.
*
* Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
* unused but also make sure that addition of small offsets to them will
* trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
*/
void
backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
{
int num_textures = _mesa_fls(prog->SamplersUsed);
stage_prog_data->binding_table.texture_start = next_binding_table_offset;
next_binding_table_offset += num_textures;
if (shader) {
stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
next_binding_table_offset += shader->base.NumUniformBlocks;
} else {
stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
}
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
next_binding_table_offset++;
} else {
stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
}
if (prog->UsesGather) {
stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
next_binding_table_offset += num_textures;
} else {
stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
}
/* This may or may not be used depending on how the compile goes. */
stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
next_binding_table_offset++;
assert(next_binding_table_offset <= BRW_MAX_SURFACES);
/* prog_data->base.binding_table.size will be set by mark_surface_used. */
}

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@ -60,6 +60,7 @@ public:
struct brw_shader *shader;
struct gl_shader_program *shader_prog;
struct gl_program *prog;
struct brw_stage_prog_data *stage_prog_data;
/** ralloc context for temporary data used during compile */
void *mem_ctx;
@ -72,6 +73,8 @@ public:
virtual void dump_instruction(backend_instruction *inst) = 0;
void dump_instructions();
void assign_common_binding_table_offsets(uint32_t next_binding_table_offset);
};
uint32_t brw_texture_offset(ir_constant *offset);

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@ -1421,37 +1421,6 @@ vec4_visitor::emit_shader_time_write(enum shader_time_shader_type type,
emit(SHADER_OPCODE_SHADER_TIME_ADD, dst_reg(), src_reg(dst));
}
void
vec4_visitor::assign_binding_table_offsets()
{
int num_textures = _mesa_fls(prog->SamplersUsed);
int next = 0;
prog_data->base.binding_table.texture_start = next;
next += num_textures;
if (shader) {
prog_data->base.binding_table.ubo_start = next;
next += shader->base.NumUniformBlocks;
}
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
prog_data->base.binding_table.shader_time_start = next;
next++;
}
if (prog->UsesGather) {
prog_data->base.binding_table.gather_texture_start = next;
next += num_textures;
}
/* This may or may not be used depending on how the compile goes. */
prog_data->base.binding_table.pull_constants_start = next;
next++;
/* prog_data->base.binding_table.size will be set by mark_surface_used. */
}
bool
vec4_visitor::run()
{
@ -1460,7 +1429,7 @@ vec4_visitor::run()
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
emit_shader_time_begin();
assign_binding_table_offsets();
assign_common_binding_table_offsets(0);
emit_prolog();

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@ -337,7 +337,6 @@ public:
bool run(void);
void fail(const char *msg, ...);
void assign_binding_table_offsets();
int virtual_grf_alloc(int size);
void setup_uniform_clipplane_values();
void setup_uniform_values(ir_variable *ir);

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@ -3162,6 +3162,7 @@ vec4_visitor::vec4_visitor(struct brw_context *brw,
this->prog = prog;
this->key = key;
this->prog_data = prog_data;
this->stage_prog_data = &prog_data->base;
this->variable_ht = hash_table_ctor(0,
hash_table_pointer_hash,