glsl: Remove varying "base" parameters

In February 2013 Paul unified the values used for shader stage outputs
and shader stage inputs.  See commits 8a076c5f0^..eed6baf76.  Since that
time, the location_base parameters are always VARYING_SLOT_VAR0.
Instead of passing that around, just hard code it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick 2014-04-26 17:45:35 -07:00
parent 03488cd3b9
commit 7016afe25d
3 changed files with 20 additions and 35 deletions

View File

@ -112,7 +112,7 @@ bool lower_clip_distance(gl_shader *shader);
void lower_output_reads(exec_list *instructions);
bool lower_packing_builtins(exec_list *instructions, int op_mask);
void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
void lower_packed_varyings(void *mem_ctx, unsigned location_base,
void lower_packed_varyings(void *mem_ctx,
unsigned locations_used, ir_variable_mode mode,
unsigned gs_input_vertices, gl_shader *shader);
bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);

View File

@ -622,7 +622,7 @@ public:
~varying_matches();
void record(ir_variable *producer_var, ir_variable *consumer_var);
unsigned assign_locations();
void store_locations(unsigned producer_base, unsigned consumer_base) const;
void store_locations() const;
private:
/**
@ -842,8 +842,7 @@ varying_matches::assign_locations()
* assignments that were made by varying_matches::assign_locations().
*/
void
varying_matches::store_locations(unsigned producer_base,
unsigned consumer_base) const
varying_matches::store_locations() const
{
for (unsigned i = 0; i < this->num_matches; i++) {
ir_variable *producer_var = this->matches[i].producer_var;
@ -852,11 +851,11 @@ varying_matches::store_locations(unsigned producer_base,
unsigned slot = generic_location / 4;
unsigned offset = generic_location % 4;
producer_var->data.location = producer_base + slot;
producer_var->data.location = VARYING_SLOT_VAR0 + slot;
producer_var->data.location_frac = offset;
if (consumer_var) {
assert(consumer_var->data.location == -1);
consumer_var->data.location = consumer_base + slot;
consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
consumer_var->data.location_frac = offset;
}
}
@ -1069,8 +1068,6 @@ assign_varying_locations(struct gl_context *ctx,
tfeedback_decl *tfeedback_decls,
unsigned gs_input_vertices)
{
const unsigned producer_base = VARYING_SLOT_VAR0;
const unsigned consumer_base = VARYING_SLOT_VAR0;
varying_matches matches(ctx->Const.DisableVaryingPacking,
consumer && consumer->Stage == MESA_SHADER_FRAGMENT);
hash_table *tfeedback_candidates
@ -1162,7 +1159,7 @@ assign_varying_locations(struct gl_context *ctx,
}
const unsigned slots_used = matches.assign_locations();
matches.store_locations(producer_base, consumer_base);
matches.store_locations();
for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
if (!tfeedback_decls[i].is_varying())
@ -1187,11 +1184,11 @@ assign_varying_locations(struct gl_context *ctx,
*/
assert(!ctx->Extensions.EXT_transform_feedback);
} else {
lower_packed_varyings(mem_ctx, producer_base, slots_used,
ir_var_shader_out, 0, producer);
lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out,
0, producer);
if (consumer) {
lower_packed_varyings(mem_ctx, consumer_base, slots_used,
ir_var_shader_in, gs_input_vertices, consumer);
lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
gs_input_vertices, consumer);
}
}

View File

@ -160,8 +160,7 @@ namespace {
class lower_packed_varyings_visitor
{
public:
lower_packed_varyings_visitor(void *mem_ctx, unsigned location_base,
unsigned locations_used,
lower_packed_varyings_visitor(void *mem_ctx, unsigned locations_used,
ir_variable_mode mode,
unsigned gs_input_vertices,
exec_list *out_instructions);
@ -189,19 +188,11 @@ private:
*/
void * const mem_ctx;
/**
* Location representing the first generic varying slot for this shader
* stage (e.g. VARYING_SLOT_VAR0 if we are packing vertex shader outputs).
* Varyings whose location is less than this value are assumed to
* correspond to special fixed function hardware, so they are not lowered.
*/
const unsigned location_base;
/**
* Number of generic varying slots which are used by this shader. This is
* used to allocate temporary intermediate data structures. If any varying
* used by this shader has a location greater than or equal to
* location_base + locations_used, an assertion will fire.
* VARYING_SLOT_VAR0 + locations_used, an assertion will fire.
*/
const unsigned locations_used;
@ -235,11 +226,9 @@ private:
} /* anonymous namespace */
lower_packed_varyings_visitor::lower_packed_varyings_visitor(
void *mem_ctx, unsigned location_base, unsigned locations_used,
ir_variable_mode mode, unsigned gs_input_vertices,
exec_list *out_instructions)
void *mem_ctx, unsigned locations_used, ir_variable_mode mode,
unsigned gs_input_vertices, exec_list *out_instructions)
: mem_ctx(mem_ctx),
location_base(location_base),
locations_used(locations_used),
packed_varyings((ir_variable **)
rzalloc_array_size(mem_ctx, sizeof(*packed_varyings),
@ -259,7 +248,7 @@ lower_packed_varyings_visitor::run(exec_list *instructions)
continue;
if (var->data.mode != this->mode ||
var->data.location < (int) this->location_base ||
var->data.location < VARYING_SLOT_VAR0 ||
!this->needs_lowering(var))
continue;
@ -542,7 +531,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref(
unsigned location, ir_variable *unpacked_var, const char *name,
unsigned vertex_index)
{
unsigned slot = location - this->location_base;
unsigned slot = location - VARYING_SLOT_VAR0;
assert(slot < locations_used);
if (this->packed_varyings[slot] == NULL) {
char *packed_name = ralloc_asprintf(this->mem_ctx, "packed:%s", name);
@ -654,9 +643,9 @@ lower_packed_varyings_gs_splicer::visit(ir_emit_vertex *ev)
void
lower_packed_varyings(void *mem_ctx, unsigned location_base,
unsigned locations_used, ir_variable_mode mode,
unsigned gs_input_vertices, gl_shader *shader)
lower_packed_varyings(void *mem_ctx, unsigned locations_used,
ir_variable_mode mode, unsigned gs_input_vertices,
gl_shader *shader)
{
exec_list *instructions = shader->ir;
ir_function *main_func = shader->symbols->get_function("main");
@ -664,8 +653,7 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base,
ir_function_signature *main_func_sig
= main_func->matching_signature(NULL, &void_parameters);
exec_list new_instructions;
lower_packed_varyings_visitor visitor(mem_ctx, location_base,
locations_used, mode,
lower_packed_varyings_visitor visitor(mem_ctx, locations_used, mode,
gs_input_vertices, &new_instructions);
visitor.run(instructions);
if (mode == ir_var_shader_out) {