gallium/hud: use AA lines for graphs

this looks a lot better (with the next patch)

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2016-08-17 18:13:46 +02:00
parent 6902f9e82a
commit 6ffde82083
1 changed files with 5 additions and 1 deletions

View File

@ -67,7 +67,7 @@ struct hud_context {
struct pipe_blend_state no_blend, alpha_blend;
struct pipe_depth_stencil_alpha_state dsa;
void *fs_color, *fs_text;
struct pipe_rasterizer_state rasterizer;
struct pipe_rasterizer_state rasterizer, rasterizer_aa_lines;
void *vs;
struct pipe_vertex_element velems[2];
@ -590,6 +590,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
pipe_resource_reference(&hud->text.vbuf.buffer, NULL);
/* draw the rest */
cso_set_rasterizer(cso, &hud->rasterizer_aa_lines);
LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) {
if (pane)
hud_pane_draw_colored_objects(hud, pane);
@ -1227,6 +1228,9 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
hud->rasterizer.line_width = 1;
hud->rasterizer.line_last_pixel = 1;
hud->rasterizer_aa_lines = hud->rasterizer;
hud->rasterizer_aa_lines.line_smooth = 1;
/* vertex shader */
{
static const char *vertex_shader_text = {