glsl: fix for unused variable in glsl_types.cpp

Unused variable vector_elements is now used in return from
function decode_type_from_blob instead of encoded.basic.vector_elements.
In the code we can see how those variables were equated
and then the operations were made exactly to vector_elements.
But variable didn't pass into any other variables or functions.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5536
Signed-off-by: Viktoriia Palianytsia <v.palianytsia@globallogic.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13725>
This commit is contained in:
Viktoriia Palianytsia 2021-11-09 14:49:45 +02:00 committed by Marge Bot
parent 4f58cc82e2
commit 6f54ebe44f
1 changed files with 1 additions and 1 deletions

View File

@ -3242,7 +3242,7 @@ decode_type_from_blob(struct blob_reader *blob)
vector_elements = 8;
else if (vector_elements == 6)
vector_elements = 16;
return glsl_type::get_instance(base_type, encoded.basic.vector_elements,
return glsl_type::get_instance(base_type, vector_elements,
encoded.basic.matrix_columns,
explicit_stride,
encoded.basic.interface_row_major,