r300g: add back-face color VS outputs

Required for two-sided lighting. BTW we are approaching softpipe-level
quality. ;)
This commit is contained in:
Marek Olšák 2009-12-19 23:55:34 +01:00 committed by Corbin Simpson
parent 7679ac2caa
commit 6f498a7eff
2 changed files with 37 additions and 7 deletions

View File

@ -333,6 +333,8 @@ static void r300_update_rs_block(struct r300_context* r300,
void (*rX00_rs_col_write)(struct r300_rs_block*, int, int);
void (*rX00_rs_tex)(struct r300_rs_block*, int, int, boolean);
void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
vs_outputs->bcolor[1] != ATTR_UNUSED;
if (r300_screen(r300->context.screen)->caps->is_r500) {
rX00_rs_col = r500_rs_col;
@ -348,7 +350,7 @@ static void r300_update_rs_block(struct r300_context* r300,
/* Rasterize colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (vs_outputs->color[i] != ATTR_UNUSED) {
if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used) {
/* Always rasterize if it's written by the VS,
* otherwise it locks up. */
rX00_rs_col(rs, col_count, i, FALSE);

View File

@ -96,6 +96,8 @@ static void r300_shader_vap_output_fmt(struct r300_vertex_shader* vs)
struct r300_shader_semantics* vs_outputs = &vs->outputs;
uint32_t* hwfmt = vs->hwfmt;
int i, gen_count;
boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
vs_outputs->bcolor[1] != ATTR_UNUSED;
/* Do the actual vertex_info setup.
*
@ -122,13 +124,19 @@ static void r300_shader_vap_output_fmt(struct r300_vertex_shader* vs)
/* Colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (vs_outputs->color[i] != ATTR_UNUSED) {
if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used) {
hwfmt[1] |= R300_INPUT_CNTL_COLOR;
hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
}
}
/* XXX Back-face colors. */
/* Back-face colors. */
if (any_bcolor_used) {
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
hwfmt[1] |= R300_INPUT_CNTL_COLOR;
hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
}
}
/* Texture coordinates. */
gen_count = 0;
@ -161,6 +169,8 @@ static void r300_stream_locations_notcl(
int* stream_loc)
{
int i, tabi = 0, gen_count;
boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
vs_outputs->bcolor[1] != ATTR_UNUSED;
/* Position. */
stream_loc[tabi++] = 0;
@ -172,14 +182,14 @@ static void r300_stream_locations_notcl(
/* Colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (vs_outputs->color[i] != ATTR_UNUSED) {
if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used) {
stream_loc[tabi++] = 2 + i;
}
}
/* Back-face colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
if (any_bcolor_used) {
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
stream_loc[tabi++] = 4 + i;
}
}
@ -219,6 +229,8 @@ static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
struct r300_shader_semantics* outputs = &vs->outputs;
struct tgsi_shader_info* info = &vs->info;
int i, reg = 0;
boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
outputs->bcolor[1] != ATTR_UNUSED;
/* Fill in the input mapping */
for (i = 0; i < info->num_inputs; i++)
@ -236,14 +248,30 @@ static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
c->code->outputs[outputs->psize] = reg++;
}
/* If we're writing back facing colors we need to send
* four colors to make front/back face colors selection work.
* If the vertex program doesn't write all 4 colors, lets
* pretend it does by skipping output index reg so the colors
* get written into appropriate output vectors.
*/
/* Colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (outputs->color[i] != ATTR_UNUSED) {
c->code->outputs[outputs->color[i]] = reg++;
} else if (any_bcolor_used) {
reg++;
}
}
/* XXX Back-face colors. */
/* Back-face colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (outputs->bcolor[i] != ATTR_UNUSED) {
c->code->outputs[outputs->bcolor[i]] = reg++;
} else if (any_bcolor_used) {
reg++;
}
}
/* Texture coordinates. */
for (i = 0; i < ATTR_GENERIC_COUNT; i++) {