[i915] Remove redundant set_draw_region code (like the comment says).
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@ -1020,20 +1020,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
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ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE);
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}
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/**
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** Release old regions, reference new regions
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**/
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#if 0 /* XXX FBO: this seems to be redundant with i915_state_draw_region() */
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if (intel->draw_region != colorRegion) {
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intel_region_release(&intel->draw_region);
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intel_region_reference(&intel->draw_region, colorRegion);
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}
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if (intel->intelScreen->depth_region != depthRegion) {
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intel_region_release(&intel->intelScreen->depth_region);
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intel_region_reference(&intel->intelScreen->depth_region, depthRegion);
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}
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#endif
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intel->vtbl.set_draw_region(intel, colorRegion, depthRegion);
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/* update viewport since it depends on window size */
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