glsl: Fix crash due to negative array index
Currently Mesa crashes with a shader like this: [fragmnet shader] float[5] array; int idx = -2; void main() { gl_FragColor = vec4(0.0, 1.0, 0.0, array[idx]); } Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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@ -295,7 +295,7 @@ ir_array_splitting_visitor::split_deref(ir_dereference **deref)
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ir_constant *constant = deref_array->array_index->as_constant();
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assert(constant);
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if (constant->value.i[0] < (int)entry->size) {
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if (constant->value.i[0] >= 0 && constant->value.i[0] < (int)entry->size) {
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*deref = new(entry->mem_ctx)
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ir_dereference_variable(entry->components[constant->value.i[0]]);
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} else {
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