tu: Expose shaderImageGatherExtended

This just allows textureGather() to have offsets, which we already
supported in ir3.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6800>
This commit is contained in:
Connor Abbott 2020-09-21 14:06:22 +02:00 committed by Marge Bot
parent 205f4e9a57
commit 6ebc20fd88
1 changed files with 1 additions and 1 deletions

View File

@ -400,7 +400,7 @@ tu_GetPhysicalDeviceFeatures(VkPhysicalDevice physicalDevice,
.vertexPipelineStoresAndAtomics = true,
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = false,
.shaderImageGatherExtended = false,
.shaderImageGatherExtended = true,
.shaderStorageImageExtendedFormats = true,
.shaderStorageImageMultisample = false,
.shaderUniformBufferArrayDynamicIndexing = true,