More state management changes:

- Don't lock in savageDDUpdateStatte, don't call savageEmitHwStateLocked
- Need to grab the lock for texture uploads now
- New SAVAGE_NEW_CULL bit in new_state to make sure that culling state and
  raster_primitive are not examined at the wrong times.
This commit is contained in:
Felix Kuehling 2004-03-25 01:16:27 +00:00
parent adf33a1c6f
commit 6e963e965c
4 changed files with 21 additions and 27 deletions

View File

@ -66,6 +66,7 @@ typedef struct savage_texture_object_t *savageTextureObjectPtr;
/* for savagectx.new_state - manage GL->driver state changes
*/
#define SAVAGE_NEW_TEXTURE 0x1
#define SAVAGE_NEW_CULL 0x2
/*define the max numer of vertex in vertex buf*/

View File

@ -791,6 +791,7 @@ static void savageDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
break;
}
imesa->LcsCullMode = cullMode;
imesa->new_state |= SAVAGE_NEW_CULL;
}
#endif /* end #if HW_CULL */
@ -1210,6 +1211,7 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
else
{
imesa->LcsCullMode = BCM_None;
imesa->new_state |= SAVAGE_NEW_CULL;
}
#endif
break;
@ -1326,25 +1328,17 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
void savageDDUpdateHwState( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
/*FLUSH_BATCH(imesa);*/
if(imesa->driDrawable)
{
LOCK_HARDWARE(imesa);
}
if (imesa->new_state & SAVAGE_NEW_TEXTURE) {
savageUpdateTextureState( ctx );
}
if((imesa->dirty!=0)|| (imesa->new_state!=0))
{
savageEmitHwStateLocked(imesa);
imesa->new_state = 0;
}
if(imesa->driDrawable)
{
UNLOCK_HARDWARE(imesa);
if (imesa->new_state) {
FLUSH_BATCH(imesa);
if (imesa->new_state & SAVAGE_NEW_TEXTURE) {
savageUpdateTextureState( ctx );
}
if ((imesa->new_state & SAVAGE_NEW_CULL)) {
savageUpdateCull(ctx);
}
imesa->new_state = 0;
}
}
@ -1584,7 +1578,6 @@ void savageEmitHwStateLocked( savageContextPtr imesa )
if (imesa->dirty & ~SAVAGE_UPLOAD_CLIPRECTS)
{
savageUpdateCull(imesa->glCtx);
if (imesa->dirty & (SAVAGE_UPLOAD_CTX | SAVAGE_UPLOAD_TEX0 | \
SAVAGE_UPLOAD_TEX1 | SAVAGE_UPLOAD_BUFFERS))
{
@ -1833,7 +1826,7 @@ void savageDDRenderStart(GLcontext *ctx)
/* set scissor to the first clip box*/
savageDDScissor(ctx,pbox->x1,pbox->y1,pbox->x2,pbox->y2);
savageDDUpdateHwState(ctx); /* update to hardware register*/
/*savageDDUpdateHwState(ctx);*/ /* update to hardware register*/
}
else /* need not render at all*/
{
@ -1855,8 +1848,6 @@ void savageDDRenderEnd(GLcontext *ctx)
static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state )
{
FLUSH_BATCH(SAVAGE_CONTEXT(ctx));
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_ac_InvalidateState( ctx, new_state );

View File

@ -791,6 +791,7 @@ int savageUploadTexImages( savageContextPtr imesa, savageTextureObjectPtr t )
savageUpdateTexLRU( imesa, t );
if (t->dirty_images) {
LOCK_HARDWARE(imesa);
savageFlushVerticesLocked (imesa);
savageDmaFinish (imesa);
if (SAVAGE_DEBUG & DEBUG_VERBOSE_LRU)
@ -799,6 +800,7 @@ int savageUploadTexImages( savageContextPtr imesa, savageTextureObjectPtr t )
for (i = t->min_level ; i <= t->max_level ; i++)
if (t->dirty_images & (1<<i))
savageUploadTexLevel( t, i );
UNLOCK_HARDWARE(imesa);
}

View File

@ -673,13 +673,13 @@ static void savageRasterPrimitive( GLcontext *ctx, GLuint prim )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
FLUSH_BATCH(imesa);
/* Update culling */
if (imesa->raster_primitive != prim)
imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (imesa->raster_primitive != prim) {
imesa->raster_primitive = prim;
imesa->new_state |= SAVAGE_NEW_CULL;
savageDDUpdateHwState (ctx);
}
imesa->raster_primitive = prim;
#if 0
if (ctx->Polygon.StippleFlag && mmesa->haveHwStipple)
{