freedreno: Clear gs/tcs/tes state for clear blits
Otherwise we could emit a clear blit that is trying to use some random GS stage, which doesn't go well. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6649>
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@ -225,6 +225,13 @@ fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
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pctx->bind_vs_state(pctx, ctx->solid_prog.vs);
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pctx->bind_fs_state(pctx, ctx->solid_prog.fs);
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/* Clear geom/tess shaders, lest the draw emit code think we are
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* trying to use use them:
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*/
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pctx->bind_gs_state(pctx, NULL);
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pctx->bind_tcs_state(pctx, NULL);
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pctx->bind_tes_state(pctx, NULL);
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struct pipe_draw_info info = {
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.mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */
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.count = 2,
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