draw,gallivm: Fix draw_get_shader_param.

- Use LLVM limits when LLVM is being used, instead of TGSI limits
- Provide draw_get_shader_param_no_llvm for when llvm is never used (softpipe)
- Eliminate several of the hacks around draw shader caps in several drivers

Unfortunately the hack for PIPE_MAX_VERTEX_SAMPLERS is still necessary.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
This commit is contained in:
José Fonseca 2012-07-12 20:47:20 +01:00
parent 99728076ec
commit 6dddd18480
6 changed files with 110 additions and 31 deletions

View File

@ -42,6 +42,7 @@
#if HAVE_LLVM
#include "gallivm/lp_bld_init.h"
#include "gallivm/lp_bld_limits.h"
#include "draw_llvm.h"
static boolean
@ -830,3 +831,43 @@ draw_set_mapped_texture(struct draw_context *draw,
row_stride, img_stride, data);
#endif
}
/**
* XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
* different ways of setting textures, and drivers typically only support one.
*/
int
draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param)
{
switch(shader) {
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
return tgsi_exec_get_shader_param(param);
default:
return 0;
}
}
/**
* XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
* different ways of setting textures, and drivers typically only support one.
*/
int
draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
{
#ifdef HAVE_LLVM
if (draw_get_option_use_llvm()) {
switch(shader) {
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
return gallivm_get_shader_param(param);
default:
return 0;
}
}
#endif
return draw_get_shader_param_no_llvm(shader, param);
}

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@ -277,16 +277,10 @@ boolean draw_need_pipeline(const struct draw_context *draw,
const struct pipe_rasterizer_state *rasterizer,
unsigned prim );
static INLINE int
draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
{
switch(shader) {
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
return tgsi_exec_get_shader_param(param);
default:
return 0;
}
}
int
draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
int
draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
#endif /* DRAW_CONTEXT_H */

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@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2010 VMware, Inc.
* Copyright 2010-2012 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@ -29,6 +29,13 @@
#ifndef LP_BLD_LIMITS_H_
#define LP_BLD_LIMITS_H_
#include <limits.h>
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
/*
* TGSI translation limits.
*
@ -57,4 +64,53 @@
*/
#define LP_MAX_TGSI_LOOP_ITERATIONS 65535
/**
* Some of these limits are actually infinite (i.e., only limited by available
* memory), however advertising INT_MAX would cause some test problems to
* actually try to allocate the maximum and run out of memory and crash. So
* stick with something reasonable here.
*/
static INLINE int
gallivm_get_shader_param(enum pipe_shader_cap param)
{
switch(param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 1 * 1024 * 1024;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return LP_MAX_TGSI_NESTING;
case PIPE_SHADER_CAP_MAX_INPUTS:
return PIPE_MAX_SHADER_INPUTS;
case PIPE_SHADER_CAP_MAX_CONSTS:
return 16 * 2024;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return PIPE_MAX_CONSTANT_BUFFERS;
case PIPE_SHADER_CAP_MAX_TEMPS:
return LP_MAX_TGSI_TEMPS;
case PIPE_SHADER_CAP_MAX_ADDRS:
return LP_MAX_TGSI_ADDRS;
case PIPE_SHADER_CAP_MAX_PREDS:
return LP_MAX_TGSI_PREDS;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 1;
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return PIPE_MAX_SAMPLERS;
default:
return 0;
}
}
#endif /* LP_BLD_LIMITS_H_ */

View File

@ -110,8 +110,6 @@ i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_sha
return PIPE_MAX_VERTEX_SAMPLERS;
else
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 1;
default:
return draw_get_shader_param(shader, cap);
}

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@ -222,10 +222,8 @@ llvmpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe
{
case PIPE_SHADER_FRAGMENT:
switch (param) {
case PIPE_SHADER_CAP_INTEGERS:
return 0;
default:
return tgsi_exec_get_shader_param(param);
return gallivm_get_shader_param(param);
}
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
@ -239,8 +237,6 @@ llvmpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe
return PIPE_MAX_VERTEX_SAMPLERS;
else
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 0;
default:
return draw_get_shader_param(shader, param);
}

View File

@ -177,9 +177,7 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
static int
softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
{
#ifdef HAVE_LLVM
struct softpipe_screen *sp_screen = softpipe_screen(screen);
#endif
switch(shader)
{
case PIPE_SHADER_FRAGMENT:
@ -188,20 +186,16 @@ softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe
case PIPE_SHADER_GEOMETRY:
switch (param) {
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
#ifdef HAVE_LLVM
if (sp_screen->use_llvm)
/* Softpipe doesn't yet know how to tell draw/llvm about textures */
return 0;
#endif
return PIPE_MAX_VERTEX_SAMPLERS;
case PIPE_SHADER_CAP_INTEGERS:
#ifdef HAVE_LLVM /* gallivm doesn't support integers yet */
if (sp_screen->use_llvm)
return 0;
#endif
/* fallthrough */
else
return PIPE_MAX_VERTEX_SAMPLERS;
default:
return draw_get_shader_param(shader, param);
if (sp_screen->use_llvm)
return draw_get_shader_param(shader, param);
else
return draw_get_shader_param_no_llvm(shader, param);
}
default:
return 0;