st/mesa: fix computation of last_level during texture creation

Array textures were broken.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Marek Olšák 2012-11-11 16:29:00 +01:00
parent c06258dd02
commit 6dd839f23a
1 changed files with 2 additions and 4 deletions

View File

@ -384,10 +384,8 @@ guess_and_alloc_texture(struct st_context *st,
}
else {
/* alloc space for a full mipmap */
GLuint l2width = util_logbase2(width);
GLuint l2height = util_logbase2(height);
GLuint l2depth = util_logbase2(depth);
lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
width, height, depth) - 1;
}
/* Save the level=0 dimensions */