intel: Finalize the miptree before mapping it for fallbacks.
Fixes segfault in mipmap_view.c demo. Bug #27212.
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@ -257,6 +257,8 @@ intelSpanRenderStart(GLcontext * ctx)
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for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
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if (ctx->Texture.Unit[i]._ReallyEnabled) {
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struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
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intel_finalize_mipmap_tree(intel, i);
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intel_tex_map_images(intel, intel_texture_object(texObj));
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}
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}
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