vbo: Remove vbo_save_vertex_list::attrsz.
Is not used anymore on replay, move the last use in display list compilation to the original array in the display list compiler. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@ -61,7 +61,6 @@ struct vbo_save_copied_vtx {
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* compiled using the fallback opcode mechanism provided by dlist.c.
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*/
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struct vbo_save_vertex_list {
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GLubyte attrsz[VBO_ATTRIB_MAX];
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GLuint vertex_size; /**< size in GLfloats */
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struct gl_vertex_array_object *VAO[VP_MODE_MAX];
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@ -543,8 +543,6 @@ compile_vertex_list(struct gl_context *ctx)
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/* Duplicate our template, increment refcounts to the storage structs:
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*/
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STATIC_ASSERT(sizeof(node->attrsz) == sizeof(save->attrsz));
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memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
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node->vertex_size = save->vertex_size;
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node->buffer_offset =
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(save->buffer_map - save->vertex_store->buffer_map) * sizeof(GLfloat);
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@ -580,7 +578,7 @@ compile_vertex_list(struct gl_context *ctx)
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update_vao(ctx, vpm, &save->VAO[vpm],
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save->vertex_store->bufferobj, buffer_offset,
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node->vertex_size*sizeof(GLfloat), save->enabled,
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node->attrsz, save->attrtype, offsets);
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save->attrsz, save->attrtype, offsets);
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/* Reference the vao in the dlist */
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node->VAO[vpm] = NULL;
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_mesa_reference_vao(ctx, &node->VAO[vpm], save->VAO[vpm]);
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@ -592,14 +590,14 @@ compile_vertex_list(struct gl_context *ctx)
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node->current_data = NULL;
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}
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else {
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GLuint current_size = node->vertex_size - node->attrsz[0];
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GLuint current_size = node->vertex_size - save->attrsz[0];
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node->current_data = NULL;
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if (current_size) {
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node->current_data = malloc(current_size * sizeof(GLfloat));
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if (node->current_data) {
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const char *buffer = (const char *) save->vertex_store->buffer_map;
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unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat);
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unsigned attr_offset = save->attrsz[0] * sizeof(GLfloat);
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unsigned vertex_offset = 0;
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if (node->vertex_count)
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@ -615,7 +613,7 @@ compile_vertex_list(struct gl_context *ctx)
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}
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}
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assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->vertex_count == 0);
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assert(save->attrsz[VBO_ATTRIB_POS] != 0 || node->vertex_count == 0);
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if (save->dangling_attr_ref)
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ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
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