python/test: New test for texture transfers.
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#!/usr/bin/env python
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##########################################################################
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#
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# Copyright 2009 VMware, Inc.
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# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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# All Rights Reserved.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sub license, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice (including the
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# next paragraph) shall be included in all copies or substantial portions
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# of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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##########################################################################
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import os
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from gallium import *
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from base import *
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def lods(*dims):
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size = max(dims)
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lods = 0
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while size:
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lods += 1
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size >>= 1
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return lods
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class TextureTest(TestCase):
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tags = (
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'target',
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'format',
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'width',
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'height',
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'depth',
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'last_level',
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'face',
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'level',
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'zslice',
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)
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def test(self):
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dev = self.dev
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target = self.target
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format = self.format
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width = self.width
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height = self.height
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depth = self.depth
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last_level = self.last_level
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face = self.face
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level = self.level
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zslice = self.zslice
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tex_usage = 0
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texture = dev.texture_create(
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target = target,
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format = format,
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width = width,
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height = height,
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depth = depth,
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last_level = last_level,
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tex_usage = tex_usage,
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)
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if texture is None:
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raise TestSkip
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surface = texture.get_surface(face, level, zslice)
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stride = surface.nblocksx * texture.block.size
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size = surface.nblocksy * stride
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in_raw = os.urandom(size)
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surface.put_tile_raw(0, 0, surface.width, surface.height, in_raw, stride)
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out_raw = surface.get_tile_raw(0, 0, surface.width, surface.height)
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if in_raw != out_raw:
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raise TestFailure
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def main():
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dev = Device()
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suite = TestSuite()
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targets = [
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_CUBE,
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PIPE_TEXTURE_3D,
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]
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formats = [
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PIPE_FORMAT_A8R8G8B8_UNORM,
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PIPE_FORMAT_X8R8G8B8_UNORM,
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PIPE_FORMAT_A8R8G8B8_SRGB,
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PIPE_FORMAT_R5G6B5_UNORM,
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PIPE_FORMAT_A1R5G5B5_UNORM,
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PIPE_FORMAT_A4R4G4B4_UNORM,
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PIPE_FORMAT_Z32_UNORM,
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PIPE_FORMAT_Z24S8_UNORM,
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PIPE_FORMAT_Z24X8_UNORM,
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PIPE_FORMAT_Z16_UNORM,
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PIPE_FORMAT_S8_UNORM,
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PIPE_FORMAT_A8_UNORM,
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PIPE_FORMAT_L8_UNORM,
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PIPE_FORMAT_DXT1_RGB,
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PIPE_FORMAT_DXT1_RGBA,
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PIPE_FORMAT_DXT3_RGBA,
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PIPE_FORMAT_DXT5_RGBA,
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]
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sizes = [64, 32, 16, 8, 4, 2, 1]
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#sizes = [1020, 508, 252, 62, 30, 14, 6, 3]
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#sizes = [64]
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#sizes = [63]
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faces = [
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PIPE_TEX_FACE_POS_X,
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PIPE_TEX_FACE_NEG_X,
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PIPE_TEX_FACE_POS_Y,
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PIPE_TEX_FACE_NEG_Y,
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PIPE_TEX_FACE_POS_Z,
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PIPE_TEX_FACE_NEG_Z,
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]
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for target in targets:
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for format in formats:
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for size in sizes:
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if target == PIPE_TEXTURE_3D:
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depth = size
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else:
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depth = 1
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for face in faces:
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if target != PIPE_TEXTURE_CUBE and face:
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continue
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levels = lods(size)
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for last_level in range(levels):
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for level in range(0, last_level + 1):
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zslice = 0
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while zslice < depth >> level:
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test = TextureTest(
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dev = dev,
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target = target,
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format = format,
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width = size,
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height = size,
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depth = depth,
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last_level = last_level,
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face = face,
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level = level,
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zslice = zslice,
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)
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suite.add_test(test)
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zslice = (zslice + 1)*2 - 1
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suite.run()
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if __name__ == '__main__':
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main()
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