mesa: Move declaration to top of block.
To fix MSVC build. Trivial.
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@ -526,6 +526,7 @@ update_single_program_texture(struct gl_context *ctx, struct gl_program *prog,
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gl_texture_index target_index;
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struct gl_texture_unit *texUnit;
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struct gl_texture_object *texObj;
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struct gl_sampler_object *sampler;
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int unit;
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if (!(prog->SamplersUsed & (1 << s)))
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@ -547,7 +548,7 @@ update_single_program_texture(struct gl_context *ctx, struct gl_program *prog,
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target_index = ffs(prog->TexturesUsed[unit]) - 1;
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texObj = texUnit->CurrentTex[target_index];
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struct gl_sampler_object *sampler = texUnit->Sampler ?
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sampler = texUnit->Sampler ?
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texUnit->Sampler : &texObj->Sampler;
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if (likely(texObj)) {
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