mesa: remove _CurrentFragmentProgram from gl_pipeline_object

This was added in b527dd65c8 as a work around because fixed function
fragment shaders were tracked in ctx->FragmentProgram._Current as
a gl_program rather than gl_shader_program.

However after my refactoring of the program and shader structs
at the end of 2016 which culminated in c505d6d852, we no longer
need gl_shader_program to track the current program making
_CurrentFragmentProgram obsolete.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri 2017-05-10 10:37:35 +10:00
parent 276166c45b
commit 6d7660cf4b
6 changed files with 2 additions and 36 deletions

View File

@ -1443,7 +1443,7 @@ brw_upload_wm_ubo_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
struct gl_program *prog = ctx->_Shader->_CurrentFragmentProgram;
struct gl_program *prog = ctx->FragmentProgram._Current;
/* BRW_NEW_FS_PROG_DATA */
brw_upload_ubo_surfaces(brw, prog, &brw->wm.base, brw->wm.base.prog_data);

View File

@ -99,7 +99,7 @@ check_blend_func_error(struct gl_context *ctx)
* the blend equation or "blend_support_all_equations", the error
* INVALID_OPERATION is generated [...]"
*/
const struct gl_program *prog = ctx->_Shader->_CurrentFragmentProgram;
const struct gl_program *prog = ctx->FragmentProgram._Current;
const GLbitfield blend_support = !prog ? 0 : prog->sh.fs.BlendSupport;
if ((blend_support & ctx->Color._AdvancedBlendMode) == 0) {

View File

@ -3003,8 +3003,6 @@ struct gl_pipeline_object
struct gl_shader_program *ReferencedPrograms[MESA_SHADER_STAGES];
struct gl_program *_CurrentFragmentProgram;
/**
* Program used by glUniform calls.
*

View File

@ -58,8 +58,6 @@ _mesa_delete_pipeline_object(struct gl_context *ctx,
{
unsigned i;
_mesa_reference_program(ctx, &obj->_CurrentFragmentProgram, NULL);
for (i = 0; i < MESA_SHADER_STAGES; i++) {
_mesa_reference_program(ctx, &obj->CurrentProgram[i], NULL);
_mesa_reference_shader_program(ctx, &obj->ReferencedPrograms[i], NULL);

View File

@ -155,7 +155,6 @@ _mesa_free_shader_state(struct gl_context *ctx)
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
_mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
}
_mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL);
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
/* Extended for ARB_separate_shader_objects */
@ -1261,27 +1260,6 @@ use_program(struct gl_context *ctx, gl_shader_stage stage,
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
}
/* If the shader is also bound as the current rendering shader, unbind
* it from that binding point as well. This ensures that the correct
* semantics of glDeleteProgram are maintained.
*/
switch (stage) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
case MESA_SHADER_COMPUTE:
/* Empty for now. */
break;
case MESA_SHADER_FRAGMENT:
if (*target == ctx->_Shader->_CurrentFragmentProgram) {
_mesa_reference_program(ctx,
&ctx->_Shader->_CurrentFragmentProgram,
NULL);
}
break;
}
_mesa_reference_shader_program(ctx,
&shTarget->ReferencedPrograms[stage],
shProg);

View File

@ -133,16 +133,12 @@ update_program(struct gl_context *ctx)
if (fsProg) {
/* Use GLSL fragment shader */
_mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram,
fsProg);
_mesa_reference_program(ctx, &ctx->FragmentProgram._Current, fsProg);
_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,
NULL);
}
else if (ctx->FragmentProgram._Enabled) {
/* Use user-defined fragment program */
_mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram,
NULL);
_mesa_reference_program(ctx, &ctx->FragmentProgram._Current,
ctx->FragmentProgram.Current);
_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,
@ -151,8 +147,6 @@ update_program(struct gl_context *ctx)
else if (ctx->ATIFragmentShader._Enabled &&
ctx->ATIFragmentShader.Current->Program) {
/* Use the enabled ATI fragment shader's associated program */
_mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram,
NULL);
_mesa_reference_program(ctx, &ctx->FragmentProgram._Current,
ctx->ATIFragmentShader.Current->Program);
_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,
@ -162,8 +156,6 @@ update_program(struct gl_context *ctx)
/* Use fragment program generated from fixed-function state */
struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx);
_mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram,
f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
_mesa_reference_program(ctx, &ctx->FragmentProgram._Current,
f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,