nir/spirv/glsl450: Use the correct write mask

This commit is contained in:
Jason Ekstrand 2015-09-04 18:47:56 -07:00
parent 7174d155e9
commit 6d5dafd779
1 changed files with 1 additions and 0 deletions

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@ -150,6 +150,7 @@ handle_glsl450_alu(struct vtn_builder *b, enum GLSLstd450 entrypoint,
nir_alu_instr *instr = nir_alu_instr_create(b->shader, op);
nir_ssa_dest_init(&instr->instr, &instr->dest.dest,
glsl_get_vector_elements(val->ssa->type), val->name);
instr->dest.write_mask = (1 << instr->dest.dest.ssa.num_components) - 1;
val->ssa->def = &instr->dest.dest.ssa;
for (unsigned i = 0; i < nir_op_infos[op].num_inputs; i++)