vk/0.132: Add vkDestroy*View()

vkDestroyColorAttachmentView
vkDestroyDepthStencilView

These functions are not in the 0.132 header, but adding them will help
us attain the type-safety API updates more quickly.
This commit is contained in:
Chad Versace 2015-07-14 11:15:39 -07:00
parent 1ca611cbad
commit 6d0ed38db5
2 changed files with 10 additions and 3 deletions

View File

@ -2036,7 +2036,9 @@ typedef VkResult (VKAPI *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkIma
typedef VkResult (VKAPI *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, VkImageView* pView);
typedef VkResult (VKAPI *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView);
typedef VkResult (VKAPI *PFN_vkCreateColorAttachmentView)(VkDevice device, const VkColorAttachmentViewCreateInfo* pCreateInfo, VkColorAttachmentView* pView);
typedef VkResult (VKAPI *PFN_vkDestroyColorAttachmentView)(VkDevice device, VkColorAttachmentView view);
typedef VkResult (VKAPI *PFN_vkCreateDepthStencilView)(VkDevice device, const VkDepthStencilViewCreateInfo* pCreateInfo, VkDepthStencilView* pView);
typedef VkResult (VKAPI *PFN_vkDestroyDepthStencilView)(VkDevice device, VkDepthStencilView view);
typedef VkResult (VKAPI *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, VkShaderModule* pShaderModule);
typedef VkResult (VKAPI *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule);
typedef VkResult (VKAPI *PFN_vkCreateShader)(VkDevice device, const VkShaderCreateInfo* pCreateInfo, VkShader* pShader);
@ -2406,11 +2408,19 @@ VkResult VKAPI vkCreateColorAttachmentView(
const VkColorAttachmentViewCreateInfo* pCreateInfo,
VkColorAttachmentView* pView);
VkResult VKAPI vkDestroyColorAttachmentView(
VkDevice device,
VkColorAttachmentView view);
VkResult VKAPI vkCreateDepthStencilView(
VkDevice device,
const VkDepthStencilViewCreateInfo* pCreateInfo,
VkDepthStencilView* pView);
VkResult VKAPI vkDestroyDepthStencilView(
VkDevice device,
VkDepthStencilView view);
VkResult VKAPI vkCreateShaderModule(
VkDevice device,
const VkShaderModuleCreateInfo* pCreateInfo,

View File

@ -944,9 +944,6 @@ anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
void *
anv_lookup_entrypoint(const char *name);
VkResult anv_DestroyColorAttachmentView(VkDevice device,
VkColorAttachmentView view);
VkResult anv_DestroyDepthStencilView(VkDevice device, VkDepthStencilView view);
VkResult anv_DestroyRenderPass(VkDevice device, VkRenderPass renderPass);
#define ANV_DEFINE_CASTS(__anv_type, __VkType) \