wgl: use gldrv.h instead of stw_icd.h

Now that we have the official header, let's use that instead of
stw_icd.h.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4305>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4305>
This commit is contained in:
Jesse Natalie 2020-03-17 10:53:33 -07:00 committed by Marge Bot
parent ec20169264
commit 6cfe074b86
10 changed files with 33 additions and 647 deletions

View File

@ -40,7 +40,7 @@
#include "state_tracker/st_api.h"
#include "hud/hud_context.h"
#include "stw_icd.h"
#include "gldrv.h"
#include "stw_device.h"
#include "stw_winsys.h"
#include "stw_framebuffer.h"

View File

@ -36,7 +36,7 @@
#include "stw_device.h"
#include "stw_winsys.h"
#include "stw_pixelformat.h"
#include "stw_icd.h"
#include "gldrv.h"
#include "stw_tls.h"
#include "stw_framebuffer.h"
#include "stw_st.h"

View File

@ -31,7 +31,8 @@
#include "pipe/p_compiler.h"
#include "util/u_handle_table.h"
#include "stw_icd.h"
#include <GL/gl.h>
#include "gldrv.h"
#include "stw_pixelformat.h"
@ -62,7 +63,7 @@ struct stw_device
unsigned pixelformat_count;
unsigned pixelformat_extended_count;
GLCALLBACKTABLE callbacks;
struct WGLCALLBACKS callbacks;
CRITICAL_SECTION ctx_mutex;
struct handle_table *ctx_table;

View File

@ -30,7 +30,7 @@
#include <GL/gl.h>
#include <GL/wglext.h>
#include "stw_icd.h"
#include "gldrv.h"
#include "stw_context.h"
#include "stw_device.h"
#include "stw_ext_context.h"
@ -172,10 +172,10 @@ wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int *attribList)
DHGLRC dhglrc, c, share_dhglrc = 0;
/* Convert public HGLRC to driver DHGLRC */
if (stw_dev && stw_dev->callbacks.wglCbGetDhglrc) {
dhglrc = stw_dev->callbacks.wglCbGetDhglrc(context);
if (stw_dev && stw_dev->callbacks.pfnGetDhglrc) {
dhglrc = stw_dev->callbacks.pfnGetDhglrc(context);
if (hShareContext)
share_dhglrc = stw_dev->callbacks.wglCbGetDhglrc(hShareContext);
share_dhglrc = stw_dev->callbacks.pfnGetDhglrc(hShareContext);
}
else {
/* not using ICD */
@ -203,9 +203,9 @@ wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc)
{
DHGLRC dhglrc = 0;
if (stw_dev && stw_dev->callbacks.wglCbGetDhglrc) {
if (stw_dev && stw_dev->callbacks.pfnGetDhglrc) {
/* Convert HGLRC to DHGLRC */
dhglrc = stw_dev->callbacks.wglCbGetDhglrc(hglrc);
dhglrc = stw_dev->callbacks.pfnGetDhglrc(hglrc);
}
return stw_make_current(hDrawDC, hReadDC, dhglrc);

View File

@ -37,7 +37,7 @@
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "stw_icd.h"
#include "gldrv.h"
#include "stw_context.h"
#include "stw_device.h"
#include "stw_pixelformat.h"

View File

@ -33,7 +33,8 @@
#include "util/os_time.h"
#include "state_tracker/st_api.h"
#include "stw_icd.h"
#include <GL/gl.h>
#include "gldrv.h"
#include "stw_framebuffer.h"
#include "stw_device.h"
#include "stw_winsys.h"
@ -485,7 +486,7 @@ stw_pixelformat_get(HDC hdc)
BOOL APIENTRY
DrvPresentBuffers(HDC hdc, PGLPRESENTBUFFERSDATA data)
DrvPresentBuffers(HDC hdc, LPPRESENTBUFFERS data)
{
struct stw_framebuffer *fb;
struct pipe_screen *screen;
@ -500,17 +501,17 @@ DrvPresentBuffers(HDC hdc, PGLPRESENTBUFFERSDATA data)
screen = stw_dev->screen;
res = (struct pipe_resource *)data->pPrivateData;
res = (struct pipe_resource *)data->pPrivData;
if (data->hSharedSurface != fb->hSharedSurface) {
if (data->hSurface != fb->hSharedSurface) {
if (fb->shared_surface) {
stw_dev->stw_winsys->shared_surface_close(screen, fb->shared_surface);
fb->shared_surface = NULL;
}
fb->hSharedSurface = data->hSharedSurface;
fb->hSharedSurface = data->hSurface;
if (data->hSharedSurface &&
if (data->hSurface &&
stw_dev->stw_winsys->shared_surface_open) {
fb->shared_surface =
stw_dev->stw_winsys->shared_surface_open(screen,
@ -524,7 +525,7 @@ DrvPresentBuffers(HDC hdc, PGLPRESENTBUFFERSDATA data)
res,
fb->shared_surface,
&fb->client_rect,
data->PresentHistoryToken);
data->ullPresentToken);
}
else {
stw_dev->stw_winsys->present( screen, res, hdc );
@ -551,21 +552,21 @@ stw_framebuffer_present_locked(HDC hdc,
struct stw_framebuffer *fb,
struct pipe_resource *res)
{
if (stw_dev->callbacks.wglCbPresentBuffers &&
if (stw_dev->callbacks.pfnPresentBuffers &&
stw_dev->stw_winsys->compose) {
GLCBPRESENTBUFFERSDATA data;
PRESENTBUFFERSCB data;
memset(&data, 0, sizeof data);
data.magic1 = 2;
data.magic2 = 0;
data.AdapterLuid = stw_dev->AdapterLuid;
data.rect = fb->client_rect;
data.pPrivateData = (void *)res;
data.nVersion = 2;
data.syncType = PRESCB_SYNCTYPE_NONE;
data.luidAdapter = stw_dev->AdapterLuid;
data.updateRect = fb->client_rect;
data.pPrivData = (void *)res;
stw_notify_current_locked(fb);
stw_framebuffer_unlock(fb);
return stw_dev->callbacks.wglCbPresentBuffers(hdc, &data);
return stw_dev->callbacks.pfnPresentBuffers(hdc, &data);
}
else {
struct pipe_screen *screen = stw_dev->screen;

View File

@ -34,7 +34,7 @@
#include "glapi/glapi.h"
#include "stw_device.h"
#include "stw_icd.h"
#include "gldrv.h"
#include "stw_nopfuncs.h"
#include "util/u_debug.h"

View File

@ -1,618 +0,0 @@
/**************************************************************************
*
* Copyright 2008-2009 Vmware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
*
* This header defines the interface used by the system's opengl32.dll and the
* Installable Client Driver (ICD).
*/
#ifndef STW_ICD_H
#define STW_ICD_H
#include <windows.h>
#include "GL/gl.h"
typedef ULONG DHGLRC;
#define OPENGL_VERSION_110_ENTRIES 336
struct __GLdispatchTableRec
{
void (GLAPIENTRY * NewList)(GLuint, GLenum);
void (GLAPIENTRY * EndList)(void);
void (GLAPIENTRY * CallList)(GLuint);
void (GLAPIENTRY * CallLists)(GLsizei, GLenum, const GLvoid *);
void (GLAPIENTRY * DeleteLists)(GLuint, GLsizei);
GLuint (GLAPIENTRY * GenLists)(GLsizei);
void (GLAPIENTRY * ListBase)(GLuint);
void (GLAPIENTRY * Begin)(GLenum);
void (GLAPIENTRY * Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *);
void (GLAPIENTRY * Color3b)(GLbyte, GLbyte, GLbyte);
void (GLAPIENTRY * Color3bv)(const GLbyte *);
void (GLAPIENTRY * Color3d)(GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * Color3dv)(const GLdouble *);
void (GLAPIENTRY * Color3f)(GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * Color3fv)(const GLfloat *);
void (GLAPIENTRY * Color3i)(GLint, GLint, GLint);
void (GLAPIENTRY * Color3iv)(const GLint *);
void (GLAPIENTRY * Color3s)(GLshort, GLshort, GLshort);
void (GLAPIENTRY * Color3sv)(const GLshort *);
void (GLAPIENTRY * Color3ub)(GLubyte, GLubyte, GLubyte);
void (GLAPIENTRY * Color3ubv)(const GLubyte *);
void (GLAPIENTRY * Color3ui)(GLuint, GLuint, GLuint);
void (GLAPIENTRY * Color3uiv)(const GLuint *);
void (GLAPIENTRY * Color3us)(GLushort, GLushort, GLushort);
void (GLAPIENTRY * Color3usv)(const GLushort *);
void (GLAPIENTRY * Color4b)(GLbyte, GLbyte, GLbyte, GLbyte);
void (GLAPIENTRY * Color4bv)(const GLbyte *);
void (GLAPIENTRY * Color4d)(GLdouble, GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * Color4dv)(const GLdouble *);
void (GLAPIENTRY * Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * Color4fv)(const GLfloat *);
void (GLAPIENTRY * Color4i)(GLint, GLint, GLint, GLint);
void (GLAPIENTRY * Color4iv)(const GLint *);
void (GLAPIENTRY * Color4s)(GLshort, GLshort, GLshort, GLshort);
void (GLAPIENTRY * Color4sv)(const GLshort *);
void (GLAPIENTRY * Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
void (GLAPIENTRY * Color4ubv)(const GLubyte *);
void (GLAPIENTRY * Color4ui)(GLuint, GLuint, GLuint, GLuint);
void (GLAPIENTRY * Color4uiv)(const GLuint *);
void (GLAPIENTRY * Color4us)(GLushort, GLushort, GLushort, GLushort);
void (GLAPIENTRY * Color4usv)(const GLushort *);
void (GLAPIENTRY * EdgeFlag)(GLboolean);
void (GLAPIENTRY * EdgeFlagv)(const GLboolean *);
void (GLAPIENTRY * End)(void);
void (GLAPIENTRY * Indexd)(GLdouble);
void (GLAPIENTRY * Indexdv)(const GLdouble *);
void (GLAPIENTRY * Indexf)(GLfloat);
void (GLAPIENTRY * Indexfv)(const GLfloat *);
void (GLAPIENTRY * Indexi)(GLint);
void (GLAPIENTRY * Indexiv)(const GLint *);
void (GLAPIENTRY * Indexs)(GLshort);
void (GLAPIENTRY * Indexsv)(const GLshort *);
void (GLAPIENTRY * Normal3b)(GLbyte, GLbyte, GLbyte);
void (GLAPIENTRY * Normal3bv)(const GLbyte *);
void (GLAPIENTRY * Normal3d)(GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * Normal3dv)(const GLdouble *);
void (GLAPIENTRY * Normal3f)(GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * Normal3fv)(const GLfloat *);
void (GLAPIENTRY * Normal3i)(GLint, GLint, GLint);
void (GLAPIENTRY * Normal3iv)(const GLint *);
void (GLAPIENTRY * Normal3s)(GLshort, GLshort, GLshort);
void (GLAPIENTRY * Normal3sv)(const GLshort *);
void (GLAPIENTRY * RasterPos2d)(GLdouble, GLdouble);
void (GLAPIENTRY * RasterPos2dv)(const GLdouble *);
void (GLAPIENTRY * RasterPos2f)(GLfloat, GLfloat);
void (GLAPIENTRY * RasterPos2fv)(const GLfloat *);
void (GLAPIENTRY * RasterPos2i)(GLint, GLint);
void (GLAPIENTRY * RasterPos2iv)(const GLint *);
void (GLAPIENTRY * RasterPos2s)(GLshort, GLshort);
void (GLAPIENTRY * RasterPos2sv)(const GLshort *);
void (GLAPIENTRY * RasterPos3d)(GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * RasterPos3dv)(const GLdouble *);
void (GLAPIENTRY * RasterPos3f)(GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * RasterPos3fv)(const GLfloat *);
void (GLAPIENTRY * RasterPos3i)(GLint, GLint, GLint);
void (GLAPIENTRY * RasterPos3iv)(const GLint *);
void (GLAPIENTRY * RasterPos3s)(GLshort, GLshort, GLshort);
void (GLAPIENTRY * RasterPos3sv)(const GLshort *);
void (GLAPIENTRY * RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * RasterPos4dv)(const GLdouble *);
void (GLAPIENTRY * RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * RasterPos4fv)(const GLfloat *);
void (GLAPIENTRY * RasterPos4i)(GLint, GLint, GLint, GLint);
void (GLAPIENTRY * RasterPos4iv)(const GLint *);
void (GLAPIENTRY * RasterPos4s)(GLshort, GLshort, GLshort, GLshort);
void (GLAPIENTRY * RasterPos4sv)(const GLshort *);
void (GLAPIENTRY * Rectd)(GLdouble, GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * Rectdv)(const GLdouble *, const GLdouble *);
void (GLAPIENTRY * Rectf)(GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * Rectfv)(const GLfloat *, const GLfloat *);
void (GLAPIENTRY * Recti)(GLint, GLint, GLint, GLint);
void (GLAPIENTRY * Rectiv)(const GLint *, const GLint *);
void (GLAPIENTRY * Rects)(GLshort, GLshort, GLshort, GLshort);
void (GLAPIENTRY * Rectsv)(const GLshort *, const GLshort *);
void (GLAPIENTRY * TexCoord1d)(GLdouble);
void (GLAPIENTRY * TexCoord1dv)(const GLdouble *);
void (GLAPIENTRY * TexCoord1f)(GLfloat);
void (GLAPIENTRY * TexCoord1fv)(const GLfloat *);
void (GLAPIENTRY * TexCoord1i)(GLint);
void (GLAPIENTRY * TexCoord1iv)(const GLint *);
void (GLAPIENTRY * TexCoord1s)(GLshort);
void (GLAPIENTRY * TexCoord1sv)(const GLshort *);
void (GLAPIENTRY * TexCoord2d)(GLdouble, GLdouble);
void (GLAPIENTRY * TexCoord2dv)(const GLdouble *);
void (GLAPIENTRY * TexCoord2f)(GLfloat, GLfloat);
void (GLAPIENTRY * TexCoord2fv)(const GLfloat *);
void (GLAPIENTRY * TexCoord2i)(GLint, GLint);
void (GLAPIENTRY * TexCoord2iv)(const GLint *);
void (GLAPIENTRY * TexCoord2s)(GLshort, GLshort);
void (GLAPIENTRY * TexCoord2sv)(const GLshort *);
void (GLAPIENTRY * TexCoord3d)(GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * TexCoord3dv)(const GLdouble *);
void (GLAPIENTRY * TexCoord3f)(GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * TexCoord3fv)(const GLfloat *);
void (GLAPIENTRY * TexCoord3i)(GLint, GLint, GLint);
void (GLAPIENTRY * TexCoord3iv)(const GLint *);
void (GLAPIENTRY * TexCoord3s)(GLshort, GLshort, GLshort);
void (GLAPIENTRY * TexCoord3sv)(const GLshort *);
void (GLAPIENTRY * TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * TexCoord4dv)(const GLdouble *);
void (GLAPIENTRY * TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * TexCoord4fv)(const GLfloat *);
void (GLAPIENTRY * TexCoord4i)(GLint, GLint, GLint, GLint);
void (GLAPIENTRY * TexCoord4iv)(const GLint *);
void (GLAPIENTRY * TexCoord4s)(GLshort, GLshort, GLshort, GLshort);
void (GLAPIENTRY * TexCoord4sv)(const GLshort *);
void (GLAPIENTRY * Vertex2d)(GLdouble, GLdouble);
void (GLAPIENTRY * Vertex2dv)(const GLdouble *);
void (GLAPIENTRY * Vertex2f)(GLfloat, GLfloat);
void (GLAPIENTRY * Vertex2fv)(const GLfloat *);
void (GLAPIENTRY * Vertex2i)(GLint, GLint);
void (GLAPIENTRY * Vertex2iv)(const GLint *);
void (GLAPIENTRY * Vertex2s)(GLshort, GLshort);
void (GLAPIENTRY * Vertex2sv)(const GLshort *);
void (GLAPIENTRY * Vertex3d)(GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * Vertex3dv)(const GLdouble *);
void (GLAPIENTRY * Vertex3f)(GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * Vertex3fv)(const GLfloat *);
void (GLAPIENTRY * Vertex3i)(GLint, GLint, GLint);
void (GLAPIENTRY * Vertex3iv)(const GLint *);
void (GLAPIENTRY * Vertex3s)(GLshort, GLshort, GLshort);
void (GLAPIENTRY * Vertex3sv)(const GLshort *);
void (GLAPIENTRY * Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * Vertex4dv)(const GLdouble *);
void (GLAPIENTRY * Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * Vertex4fv)(const GLfloat *);
void (GLAPIENTRY * Vertex4i)(GLint, GLint, GLint, GLint);
void (GLAPIENTRY * Vertex4iv)(const GLint *);
void (GLAPIENTRY * Vertex4s)(GLshort, GLshort, GLshort, GLshort);
void (GLAPIENTRY * Vertex4sv)(const GLshort *);
void (GLAPIENTRY * ClipPlane)(GLenum, const GLdouble *);
void (GLAPIENTRY * ColorMaterial)(GLenum, GLenum);
void (GLAPIENTRY * CullFace)(GLenum);
void (GLAPIENTRY * Fogf)(GLenum, GLfloat);
void (GLAPIENTRY * Fogfv)(GLenum, const GLfloat *);
void (GLAPIENTRY * Fogi)(GLenum, GLint);
void (GLAPIENTRY * Fogiv)(GLenum, const GLint *);
void (GLAPIENTRY * FrontFace)(GLenum);
void (GLAPIENTRY * Hint)(GLenum, GLenum);
void (GLAPIENTRY * Lightf)(GLenum, GLenum, GLfloat);
void (GLAPIENTRY * Lightfv)(GLenum, GLenum, const GLfloat *);
void (GLAPIENTRY * Lighti)(GLenum, GLenum, GLint);
void (GLAPIENTRY * Lightiv)(GLenum, GLenum, const GLint *);
void (GLAPIENTRY * LightModelf)(GLenum, GLfloat);
void (GLAPIENTRY * LightModelfv)(GLenum, const GLfloat *);
void (GLAPIENTRY * LightModeli)(GLenum, GLint);
void (GLAPIENTRY * LightModeliv)(GLenum, const GLint *);
void (GLAPIENTRY * LineStipple)(GLint, GLushort);
void (GLAPIENTRY * LineWidth)(GLfloat);
void (GLAPIENTRY * Materialf)(GLenum, GLenum, GLfloat);
void (GLAPIENTRY * Materialfv)(GLenum, GLenum, const GLfloat *);
void (GLAPIENTRY * Materiali)(GLenum, GLenum, GLint);
void (GLAPIENTRY * Materialiv)(GLenum, GLenum, const GLint *);
void (GLAPIENTRY * PointSize)(GLfloat);
void (GLAPIENTRY * PolygonMode)(GLenum, GLenum);
void (GLAPIENTRY * PolygonStipple)(const GLubyte *);
void (GLAPIENTRY * Scissor)(GLint, GLint, GLsizei, GLsizei);
void (GLAPIENTRY * ShadeModel)(GLenum);
void (GLAPIENTRY * TexParameterf)(GLenum, GLenum, GLfloat);
void (GLAPIENTRY * TexParameterfv)(GLenum, GLenum, const GLfloat *);
void (GLAPIENTRY * TexParameteri)(GLenum, GLenum, GLint);
void (GLAPIENTRY * TexParameteriv)(GLenum, GLenum, const GLint *);
void (GLAPIENTRY * TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY * TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY * TexEnvf)(GLenum, GLenum, GLfloat);
void (GLAPIENTRY * TexEnvfv)(GLenum, GLenum, const GLfloat *);
void (GLAPIENTRY * TexEnvi)(GLenum, GLenum, GLint);
void (GLAPIENTRY * TexEnviv)(GLenum, GLenum, const GLint *);
void (GLAPIENTRY * TexGend)(GLenum, GLenum, GLdouble);
void (GLAPIENTRY * TexGendv)(GLenum, GLenum, const GLdouble *);
void (GLAPIENTRY * TexGenf)(GLenum, GLenum, GLfloat);
void (GLAPIENTRY * TexGenfv)(GLenum, GLenum, const GLfloat *);
void (GLAPIENTRY * TexGeni)(GLenum, GLenum, GLint);
void (GLAPIENTRY * TexGeniv)(GLenum, GLenum, const GLint *);
void (GLAPIENTRY * FeedbackBuffer)(GLsizei, GLenum, GLfloat *);
void (GLAPIENTRY * SelectBuffer)(GLsizei, GLuint *);
GLint (GLAPIENTRY * RenderMode)(GLenum);
void (GLAPIENTRY * InitNames)(void);
void (GLAPIENTRY * LoadName)(GLuint);
void (GLAPIENTRY * PassThrough)(GLfloat);
void (GLAPIENTRY * PopName)(void);
void (GLAPIENTRY * PushName)(GLuint);
void (GLAPIENTRY * DrawBuffer)(GLenum);
void (GLAPIENTRY * Clear)(GLbitfield);
void (GLAPIENTRY * ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * ClearIndex)(GLfloat);
void (GLAPIENTRY * ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
void (GLAPIENTRY * ClearStencil)(GLint);
void (GLAPIENTRY * ClearDepth)(GLclampd);
void (GLAPIENTRY * StencilMask)(GLuint);
void (GLAPIENTRY * ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
void (GLAPIENTRY * DepthMask)(GLboolean);
void (GLAPIENTRY * IndexMask)(GLuint);
void (GLAPIENTRY * Accum)(GLenum, GLfloat);
void (GLAPIENTRY * Disable)(GLenum);
void (GLAPIENTRY * Enable)(GLenum);
void (GLAPIENTRY * Finish)(void);
void (GLAPIENTRY * Flush)(void);
void (GLAPIENTRY * PopAttrib)(void);
void (GLAPIENTRY * PushAttrib)(GLbitfield);
void (GLAPIENTRY * Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
void (GLAPIENTRY * Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
void (GLAPIENTRY * Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
void (GLAPIENTRY * Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
void (GLAPIENTRY * MapGrid1d)(GLint, GLdouble, GLdouble);
void (GLAPIENTRY * MapGrid1f)(GLint, GLfloat, GLfloat);
void (GLAPIENTRY * MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
void (GLAPIENTRY * MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
void (GLAPIENTRY * EvalCoord1d)(GLdouble);
void (GLAPIENTRY * EvalCoord1dv)(const GLdouble *);
void (GLAPIENTRY * EvalCoord1f)(GLfloat);
void (GLAPIENTRY * EvalCoord1fv)(const GLfloat *);
void (GLAPIENTRY * EvalCoord2d)(GLdouble, GLdouble);
void (GLAPIENTRY * EvalCoord2dv)(const GLdouble *);
void (GLAPIENTRY * EvalCoord2f)(GLfloat, GLfloat);
void (GLAPIENTRY * EvalCoord2fv)(const GLfloat *);
void (GLAPIENTRY * EvalMesh1)(GLenum, GLint, GLint);
void (GLAPIENTRY * EvalPoint1)(GLint);
void (GLAPIENTRY * EvalMesh2)(GLenum, GLint, GLint, GLint, GLint);
void (GLAPIENTRY * EvalPoint2)(GLint, GLint);
void (GLAPIENTRY * AlphaFunc)(GLenum, GLclampf);
void (GLAPIENTRY * BlendFunc)(GLenum, GLenum);
void (GLAPIENTRY * LogicOp)(GLenum);
void (GLAPIENTRY * StencilFunc)(GLenum, GLint, GLuint);
void (GLAPIENTRY * StencilOp)(GLenum, GLenum, GLenum);
void (GLAPIENTRY * DepthFunc)(GLenum);
void (GLAPIENTRY * PixelZoom)(GLfloat, GLfloat);
void (GLAPIENTRY * PixelTransferf)(GLenum, GLfloat);
void (GLAPIENTRY * PixelTransferi)(GLenum, GLint);
void (GLAPIENTRY * PixelStoref)(GLenum, GLfloat);
void (GLAPIENTRY * PixelStorei)(GLenum, GLint);
void (GLAPIENTRY * PixelMapfv)(GLenum, GLint, const GLfloat *);
void (GLAPIENTRY * PixelMapuiv)(GLenum, GLint, const GLuint *);
void (GLAPIENTRY * PixelMapusv)(GLenum, GLint, const GLushort *);
void (GLAPIENTRY * ReadBuffer)(GLenum);
void (GLAPIENTRY * CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum);
void (GLAPIENTRY * ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
void (GLAPIENTRY * DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY * GetBooleanv)(GLenum, GLboolean *);
void (GLAPIENTRY * GetClipPlane)(GLenum, GLdouble *);
void (GLAPIENTRY * GetDoublev)(GLenum, GLdouble *);
GLenum (GLAPIENTRY * GetError)(void);
void (GLAPIENTRY * GetFloatv)(GLenum, GLfloat *);
void (GLAPIENTRY * GetIntegerv)(GLenum, GLint *);
void (GLAPIENTRY * GetLightfv)(GLenum, GLenum, GLfloat *);
void (GLAPIENTRY * GetLightiv)(GLenum, GLenum, GLint *);
void (GLAPIENTRY * GetMapdv)(GLenum, GLenum, GLdouble *);
void (GLAPIENTRY * GetMapfv)(GLenum, GLenum, GLfloat *);
void (GLAPIENTRY * GetMapiv)(GLenum, GLenum, GLint *);
void (GLAPIENTRY * GetMaterialfv)(GLenum, GLenum, GLfloat *);
void (GLAPIENTRY * GetMaterialiv)(GLenum, GLenum, GLint *);
void (GLAPIENTRY * GetPixelMapfv)(GLenum, GLfloat *);
void (GLAPIENTRY * GetPixelMapuiv)(GLenum, GLuint *);
void (GLAPIENTRY * GetPixelMapusv)(GLenum, GLushort *);
void (GLAPIENTRY * GetPolygonStipple)(GLubyte *);
const GLubyte * (GLAPIENTRY * GetString)(GLenum);
void (GLAPIENTRY * GetTexEnvfv)(GLenum, GLenum, GLfloat *);
void (GLAPIENTRY * GetTexEnviv)(GLenum, GLenum, GLint *);
void (GLAPIENTRY * GetTexGendv)(GLenum, GLenum, GLdouble *);
void (GLAPIENTRY * GetTexGenfv)(GLenum, GLenum, GLfloat *);
void (GLAPIENTRY * GetTexGeniv)(GLenum, GLenum, GLint *);
void (GLAPIENTRY * GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
void (GLAPIENTRY * GetTexParameterfv)(GLenum, GLenum, GLfloat *);
void (GLAPIENTRY * GetTexParameteriv)(GLenum, GLenum, GLint *);
void (GLAPIENTRY * GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
void (GLAPIENTRY * GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
GLboolean (GLAPIENTRY * IsEnabled)(GLenum);
GLboolean (GLAPIENTRY * IsList)(GLuint);
void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd);
void (GLAPIENTRY * Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * LoadIdentity)(void);
void (GLAPIENTRY * LoadMatrixf)(const GLfloat *);
void (GLAPIENTRY * LoadMatrixd)(const GLdouble *);
void (GLAPIENTRY * MatrixMode)(GLenum);
void (GLAPIENTRY * MultMatrixf)(const GLfloat *);
void (GLAPIENTRY * MultMatrixd)(const GLdouble *);
void (GLAPIENTRY * Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * PopMatrix)(void);
void (GLAPIENTRY * PushMatrix)(void);
void (GLAPIENTRY * Rotated)(GLdouble, GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * Scaled)(GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * Scalef)(GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * Translated)(GLdouble, GLdouble, GLdouble);
void (GLAPIENTRY * Translatef)(GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * Viewport)(GLint, GLint, GLsizei, GLsizei);
void (GLAPIENTRY * ArrayElement)(GLint);
void (GLAPIENTRY * BindTexture)(GLenum, GLuint);
void (GLAPIENTRY * ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
void (GLAPIENTRY * DisableClientState)(GLenum);
void (GLAPIENTRY * DrawArrays)(GLenum, GLint, GLsizei);
void (GLAPIENTRY * DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
void (GLAPIENTRY * EdgeFlagPointer)(GLsizei, const GLvoid *);
void (GLAPIENTRY * EnableClientState)(GLenum);
void (GLAPIENTRY * IndexPointer)(GLenum, GLsizei, const GLvoid *);
void (GLAPIENTRY * Indexub)(GLubyte);
void (GLAPIENTRY * Indexubv)(const GLubyte *);
void (GLAPIENTRY * InterleavedArrays)(GLenum, GLsizei, const GLvoid *);
void (GLAPIENTRY * NormalPointer)(GLenum, GLsizei, const GLvoid *);
void (GLAPIENTRY * PolygonOffset)(GLfloat, GLfloat);
void (GLAPIENTRY * TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
void (GLAPIENTRY * VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
GLboolean (GLAPIENTRY * AreTexturesResident)(GLsizei, const GLuint *, GLboolean *);
void (GLAPIENTRY * CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
void (GLAPIENTRY * CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
void (GLAPIENTRY * CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
void (GLAPIENTRY * CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
void (GLAPIENTRY * DeleteTextures)(GLsizei, const GLuint *);
void (GLAPIENTRY * GenTextures)(GLsizei, GLuint *);
void (GLAPIENTRY * GetPointerv)(GLenum, GLvoid **);
GLboolean (GLAPIENTRY * IsTexture)(GLuint);
void (GLAPIENTRY * PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *);
void (GLAPIENTRY * TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY * TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY * PopClientAttrib)(void);
void (GLAPIENTRY * PushClientAttrib)(GLbitfield);
};
typedef struct __GLdispatchTableRec GLDISPATCHTABLE;
typedef struct _GLCLTPROCTABLE
{
int cEntries;
GLDISPATCHTABLE glDispatchTable;
} GLCLTPROCTABLE, * PGLCLTPROCTABLE;
typedef VOID (APIENTRY * PFN_SETPROCTABLE)(PGLCLTPROCTABLE);
/**
* Presentation data passed to opengl32!wglCbPresentBuffers.
*
* Pure software drivers don't need to worry about this -- if they stick to the
* GDI API then will integrate with the Desktop Window Manager (DWM) without
* problems. Hardware drivers, however, cannot present directly to the primary
* surface while the DWM is active, as DWM gets exclusive access to the primary
* surface.
*
* Proper DWM integration requires:
* - advertise the PFD_SUPPORT_COMPOSITION flag
* - redirect glFlush/glfinish/wglSwapBuffers into a surface shared with the
* DWM process.
*
* @sa http://www.opengl.org/pipeline/article/vol003_7/
* @sa http://blogs.msdn.com/greg_schechter/archive/2006/05/02/588934.aspx
*/
typedef struct _GLCBPRESENTBUFFERSDATA
{
/**
* wglCbPresentBuffers enforces this to be 2.
*/
DWORD magic1;
/**
* wglCbPresentBuffers enforces to be 0 or 1, but it is most commonly
* set to 0.
*/
DWORD magic2;
/**
* Locally unique identifier (LUID) of the graphics adapter.
*
* This should contain the value returned by D3DKMTOpenAdapterFromHdc. It
* is passed to dwmapi!DwmpDxGetWindowSharedSurface in order to obtain
* the shared surface handle for the bound drawable (window).
*
* @sa http://msdn.microsoft.com/en-us/library/ms799177.aspx
*/
LUID AdapterLuid;
/**
* This is passed unmodified to DrvPresentBuffers
*/
LPVOID pPrivateData;
/**
* Client area rectangle to update, relative to the window upper-left corner.
*/
RECT rect;
} GLCBPRESENTBUFFERSDATA, *PGLCBPRESENTBUFFERSDATA;
/**
* Callbacks supplied to DrvSetCallbackProcs by the OpenGL runtime.
*
* Pointers to several callback functions in opengl32.dll.
*/
typedef struct _GLCALLBACKTABLE
{
/**
* Set per-thread driver private data.
*
* Unused.
**/
void (APIENTRY *wglCbSetCurrentValue)(void *pvData);
/**
* Get per-thread private data.
*
* Unused.
*/
void * (APIENTRY *wglCbGetCurrentValue)(void);
/**
* Get the ICD GHGLRC handle corresponding to the specified hglrc handle.
*
* Currently unused.
*/
DHGLRC (APIENTRY *wglCbGetDhglrc)(HGLRC hglrc);
/** Unused */
PROC wglCbGetDdHandle;
/**
* Queue a present composition.
*
* Makes the runtime call DrvPresentBuffers with the composition information.
*/
BOOL (APIENTRY *wglCbPresentBuffers)(HDC hdc, PGLCBPRESENTBUFFERSDATA data);
} GLCALLBACKTABLE;
typedef struct _GLPRESENTBUFFERSDATA
{
/**
* The shared surface handle.
*
* Return by dwmapi!DwmpDxGetWindowSharedSurface.
*
* @sa http://channel9.msdn.com/forums/TechOff/251261-Help-Getting-the-shared-window-texture-out-of-DWM-/
*/
HANDLE hSharedSurface;
LUID AdapterLuid;
/**
* Present history token.
*
* This is returned by dwmapi!DwmpDxGetWindowSharedSurface and
* should be passed to D3DKMTRender in D3DKMT_RENDER::PresentHistoryToken.
*
* @sa http://msdn.microsoft.com/en-us/library/ms799176.aspx
*/
ULONGLONG PresentHistoryToken;
/** Same as GLCBPRESENTBUFFERSDATA::pPrivateData */
LPVOID pPrivateData;
} GLPRESENTBUFFERSDATA, *PGLPRESENTBUFFERSDATA;
BOOL APIENTRY
DrvCopyContext(
DHGLRC dhrcSource,
DHGLRC dhrcDest,
UINT fuMask );
DHGLRC APIENTRY
DrvCreateLayerContext(
HDC hdc,
INT iLayerPlane );
DHGLRC APIENTRY
DrvCreateContext(
HDC hdc );
BOOL APIENTRY
DrvDeleteContext(
DHGLRC dhglrc );
BOOL APIENTRY
DrvDescribeLayerPlane(
HDC hdc,
INT iPixelFormat,
INT iLayerPlane,
UINT nBytes,
LPLAYERPLANEDESCRIPTOR plpd );
LONG APIENTRY
DrvDescribePixelFormat(
HDC hdc,
INT iPixelFormat,
ULONG cjpfd,
PIXELFORMATDESCRIPTOR *ppfd );
int APIENTRY
DrvGetLayerPaletteEntries(
HDC hdc,
INT iLayerPlane,
INT iStart,
INT cEntries,
COLORREF *pcr );
PROC APIENTRY
DrvGetProcAddress(
LPCSTR lpszProc );
BOOL APIENTRY
DrvPresentBuffers(HDC hdc, PGLPRESENTBUFFERSDATA data);
BOOL APIENTRY
DrvRealizeLayerPalette(
HDC hdc,
INT iLayerPlane,
BOOL bRealize );
BOOL APIENTRY
DrvReleaseContext(
DHGLRC dhglrc );
void APIENTRY
DrvSetCallbackProcs(
INT nProcs,
PROC *pProcs );
PGLCLTPROCTABLE APIENTRY
DrvSetContext(
HDC hdc,
DHGLRC dhglrc,
PFN_SETPROCTABLE pfnSetProcTable );
int APIENTRY
DrvSetLayerPaletteEntries(
HDC hdc,
INT iLayerPlane,
INT iStart,
INT cEntries,
CONST COLORREF *pcr );
BOOL APIENTRY
DrvSetPixelFormat(
HDC hdc,
LONG iPixelFormat );
BOOL APIENTRY
DrvShareLists(
DHGLRC dhglrc1,
DHGLRC dhglrc2 );
BOOL APIENTRY
DrvSwapBuffers(
HDC hdc );
BOOL APIENTRY
DrvSwapLayerBuffers(
HDC hdc,
UINT fuPlanes );
BOOL APIENTRY
DrvValidateVersion(
ULONG ulVersion );
#endif /* STW_ICD_H */

View File

@ -33,7 +33,8 @@
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "stw_icd.h"
#include <GL/gl.h>
#include "gldrv.h"
#include "stw_device.h"
#include "stw_pixelformat.h"
#include "stw_tls.h"

View File

@ -39,9 +39,10 @@
*/
#include <windows.h>
#include <GL/gl.h>
#include "util/u_debug.h"
#include "stw_icd.h"
#include "gldrv.h"
#include "stw_context.h"
#include "stw_pixelformat.h"
#include "stw_wgl.h"