meta: Always do GenerateMipmaps in linear colorspace.

When generating mipmaps for sRGB textures, force both decode and encode,
so the filtering is done in linear colorspace, regardless of settings.

Fixes a WebGL conformance test in Chrome:
https://www.khronos.org/registry/webgl/sdk/tests/conformance2/textures/misc/tex-srgb-mipmap.html?webglVersion=2

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97322
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Kenneth Graunke 2016-08-12 14:48:54 -07:00
parent ed871af91c
commit 6cf8708ce5
1 changed files with 10 additions and 2 deletions

View File

@ -221,9 +221,17 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
GL_LINEAR);
_mesa_set_sampler_wrap(ctx, mipmap->samp_obj, GL_CLAMP_TO_EDGE,
GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
}
/* We don't want to encode or decode sRGB values; treat them as linear. */
_mesa_set_sampler_srgb_decode(ctx, mipmap->samp_obj, GL_SKIP_DECODE_EXT);
if (ctx->Extensions.EXT_texture_sRGB_decode) {
const struct gl_texture_image *baseImage =
_mesa_select_tex_image(texObj, target, texObj->BaseLevel);
const bool srgb =
_mesa_get_format_color_encoding(baseImage->TexFormat) == GL_SRGB;
_mesa_set_sampler_srgb_decode(ctx, mipmap->samp_obj,
srgb ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT);
_mesa_set_framebuffer_srgb(ctx, srgb);
}
_mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, mipmap->samp_obj);