Make sure RENDER_FINISH is called on the zero pixel case. Reported by
Haihao Xiang.
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@ -554,7 +554,7 @@ _swrast_ReadPixels( GLcontext *ctx,
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/* Do all needed clipping here, so that we can forget about it later */
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if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
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/* The ReadPixels region is totally outside the window bounds */
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return;
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goto end;
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}
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if (clippedPacking.BufferObj->Name) {
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