st/mesa: add ARB_texture_stencil8 support (v4)

if we support stencil texturing, enable texture_stencil8
there is no requirement to support native S8 for this,
the texture can be converted to x24s8 fine.

v2: fold fixes from Marek in:
   a) put S8 last in the list
   b) fix renderable to always test for d/s renderable
    fixup the texture case to use a stencil only format
    for picking the format for the texture view.
v3: hit fallback for getteximage
v4: put s8 back in front, it shouldn't get picked now (Ilia)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-04-05 14:45:25 +10:00 committed by Dave Airlie
parent 782e71cc07
commit 6cc49c4ce1
4 changed files with 22 additions and 16 deletions

View File

@ -287,16 +287,22 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
enum pipe_format format)
{
struct pipe_sampler_view **sv;
const struct st_texture_image *firstImage;
if (!stObj || !stObj->pt) {
return NULL;
}
sv = st_texture_get_sampler_view(st, stObj);
if (stObj->base.StencilSampling &&
util_format_is_depth_and_stencil(format))
format = util_format_stencil_only(format);
if (util_format_is_depth_and_stencil(format)) {
if (stObj->base.StencilSampling)
format = util_format_stencil_only(format);
else {
firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
if (firstImage->base._BaseFormat == GL_STENCIL_INDEX)
format = util_format_stencil_only(format);
}
}
/* if sampler view has changed dereference it */
if (*sv) {

View File

@ -950,7 +950,7 @@ st_GetTexImage(struct gl_context * ctx,
/* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
* due to an incomplete stencil blit implementation in some drivers. */
if (format == GL_DEPTH_STENCIL) {
if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
goto fallback;
}

View File

@ -650,6 +650,9 @@ void st_init_extensions(struct pipe_screen *screen,
ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
PIPE_BIND_VERTEX_BUFFER);
if (extensions->ARB_stencil_texturing)
extensions->ARB_texture_stencil8 = GL_TRUE;
/* Figure out GLSL support. */
glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);

View File

@ -1942,11 +1942,6 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
GLint internalFormat,
GLenum format, GLenum type)
{
const boolean want_renderable =
internalFormat == 3 || internalFormat == 4 ||
internalFormat == GL_RGB || internalFormat == GL_RGBA ||
internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
internalFormat == GL_BGRA;
struct st_context *st = st_context(ctx);
enum pipe_format pFormat;
unsigned bindings;
@ -1962,15 +1957,17 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
}
/* GL textures may wind up being render targets, but we don't know
* that in advance. Specify potential render target flags now.
* that in advance. Specify potential render target flags now for formats
* that we know should always be renderable.
*/
bindings = PIPE_BIND_SAMPLER_VIEW;
if (want_renderable) {
if (_mesa_is_depth_or_stencil_format(internalFormat))
bindings |= PIPE_BIND_DEPTH_STENCIL;
else
if (_mesa_is_depth_or_stencil_format(internalFormat))
bindings |= PIPE_BIND_DEPTH_STENCIL;
else if (internalFormat == 3 || internalFormat == 4 ||
internalFormat == GL_RGB || internalFormat == GL_RGBA ||
internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
internalFormat == GL_BGRA)
bindings |= PIPE_BIND_RENDER_TARGET;
}
/* GLES allows the driver to choose any format which matches
* the format+type combo, because GLES only supports unsized internal