freedreno: fix handling for stream-out offsets
If changed && append, we shouldn't be resetting the internal offset back to zero. This fixes issues w/ sequences like: glBeginTransformFeedback() glDraw() glPauseTransformFeedback() glDraw() glResumeTransformFeedback() glDraw() glEndTransformFeedback() Fixes dEQP-GLES3.functional.transform_feedback.array.separate.points.lowp_vec3 and related tests. Signed-off-by: Rob Clark <robclark@freedesktop.org>
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@ -359,7 +359,8 @@ fd_set_stream_output_targets(struct pipe_context *pctx,
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if (!changed && append)
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continue;
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so->offsets[i] = 0;
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if (!append)
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so->offsets[i] = offsets[i];
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pipe_so_target_reference(&so->targets[i], targets[i]);
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}
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