radeonsi: use compute shader for clear 12-byte buffer
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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38e9eb9561
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6c901f0675
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@ -73,6 +73,76 @@ static void si_compute_internal_end(struct si_context *sctx)
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sctx->render_cond_force_off = false;
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}
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static void si_compute_clear_12bytes_buffer(struct si_context *sctx,
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struct pipe_resource *dst,
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unsigned dst_offset,
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unsigned size,
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const uint32_t *clear_value,
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enum si_coherency coher)
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{
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struct pipe_context *ctx = &sctx->b;
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assert(dst_offset % 4 == 0);
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assert(size % 4 == 0);
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unsigned size_12 = DIV_ROUND_UP(size, 12);
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unsigned data[4] = {0};
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memcpy(data, clear_value, 12);
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si_compute_internal_begin(sctx);
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sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
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SI_CONTEXT_CS_PARTIAL_FLUSH |
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si_get_flush_flags(sctx, coher, SI_COMPUTE_DST_CACHE_POLICY);
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struct pipe_shader_buffer saved_sb = {0};
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si_get_shader_buffers(sctx, PIPE_SHADER_COMPUTE, 0, 1, &saved_sb);
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unsigned saved_writable_mask = 0;
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if (sctx->const_and_shader_buffers[PIPE_SHADER_COMPUTE].writable_mask &
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(1u << si_get_shaderbuf_slot(0)))
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saved_writable_mask = 1;
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struct pipe_constant_buffer saved_cb = {};
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si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &saved_cb);
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void *saved_cs = sctx->cs_shader_state.program;
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struct pipe_constant_buffer cb = {};
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cb.buffer_size = sizeof(data);
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cb.user_buffer = data;
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ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &cb);
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struct pipe_shader_buffer sb = {0};
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sb.buffer = dst;
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sb.buffer_offset = dst_offset;
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sb.buffer_size = size;
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ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, 1, &sb, 0x1);
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struct pipe_grid_info info = {0};
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if (!sctx->cs_clear_12bytes_buffer)
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sctx->cs_clear_12bytes_buffer =
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si_clear_12bytes_buffer_shader(ctx);
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ctx->bind_compute_state(ctx, sctx->cs_clear_12bytes_buffer);
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info.block[0] = 64;
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info.last_block[0] = size_12 % 64;
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info.block[1] = 1;
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info.block[2] = 1;
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info.grid[0] = DIV_ROUND_UP(size_12, 64);
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info.grid[1] = 1;
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info.grid[2] = 1;
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ctx->launch_grid(ctx, &info);
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ctx->bind_compute_state(ctx, saved_cs);
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ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, 1, &saved_sb, saved_writable_mask);
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ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &saved_cb);
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si_compute_internal_end(sctx);
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}
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static void si_compute_do_clear_or_copy(struct si_context *sctx,
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struct pipe_resource *dst,
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unsigned dst_offset,
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@ -231,17 +301,8 @@ void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
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clear_value_size = 4;
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}
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/* Use transform feedback for 12-byte clears. */
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/* TODO: Use compute. */
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if (clear_value_size == 12) {
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union pipe_color_union streamout_clear_value;
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memcpy(&streamout_clear_value, clear_value, clear_value_size);
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si_blitter_begin(sctx, SI_DISABLE_RENDER_COND);
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util_blitter_clear_buffer(sctx->blitter, dst, offset,
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size, clear_value_size / 4,
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&streamout_clear_value);
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si_blitter_end(sctx);
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si_compute_clear_12bytes_buffer(sctx, dst, offset, size, clear_value, coher);
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return;
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}
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@ -232,6 +232,8 @@ static void si_destroy_context(struct pipe_context *context)
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sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
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if (sctx->cs_clear_render_target_1d_array)
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sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
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if (sctx->cs_clear_12bytes_buffer)
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sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer);
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if (sctx->cs_dcc_retile)
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sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
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@ -894,6 +894,7 @@ struct si_context {
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void *cs_copy_image_1d_array;
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void *cs_clear_render_target;
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void *cs_clear_render_target_1d_array;
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void *cs_clear_12bytes_buffer;
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void *cs_dcc_retile;
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void *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
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struct si_screen *screen;
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@ -1450,6 +1451,7 @@ void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
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void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
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void *si_clear_render_target_shader(struct pipe_context *ctx);
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void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
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void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
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void *si_create_dcc_retile_cs(struct pipe_context *ctx);
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void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples,
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bool is_array);
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@ -665,6 +665,39 @@ void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx)
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return ctx->create_compute_state(ctx, &state);
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}
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void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx)
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{
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static const char text[] =
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"COMP\n"
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"PROPERTY CS_FIXED_BLOCK_WIDTH 64\n"
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"PROPERTY CS_FIXED_BLOCK_HEIGHT 1\n"
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"PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
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"DCL SV[0], THREAD_ID\n"
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"DCL SV[1], BLOCK_ID\n"
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"DCL BUFFER[0]\n"
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"DCL CONST[0][0..0]\n" // 0:xyzw
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"DCL TEMP[0..0]\n"
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"IMM[0] UINT32 {64, 1, 12, 0}\n"
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"UMAD TEMP[0].x, SV[1].xyzz, IMM[0].xyyy, SV[0].xyzz\n"
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"UMUL TEMP[0].x, TEMP[0].xyzz, IMM[0].zzzz\n" //12 bytes
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"STORE BUFFER[0].xyz, TEMP[0].xxxx, CONST[0][0].xyzw\n"
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"END\n";
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struct tgsi_token tokens[1024];
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struct pipe_compute_state state = {0};
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if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
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assert(false);
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return NULL;
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}
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state.ir_type = PIPE_SHADER_IR_TGSI;
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state.prog = tokens;
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return ctx->create_compute_state(ctx, &state);
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}
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/* Load samples from the image, and copy them to the same image. This looks like
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* a no-op, but it's not. Loads use FMASK, while stores don't, so samples are
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* reordered to match expanded FMASK.
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