From 6c8cc9be12dc5d6c0d2386d6addb69d8f2fb5399 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Sat, 3 Oct 2020 13:24:30 +1000 Subject: [PATCH] glsl: default to compat shaders in compat profile MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit If the shader does not specify "core" or "compatibility" in shaders above 1.40 we were defaulting these shaders to core shaders when in a compat profile. Instead default to compat shaders. This brings us inline with the behaviour of the binary drivers and fixes a crash on start-up for the game Foundation. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3594 Fixes: c7e3d31b0b5f ("glsl: fix compat shaders in GLSL 1.40") Reviewed-by: Marek Olšák Reviewed-by: Zoltán Böszörményi Part-of: --- src/compiler/glsl/glsl_parser_extras.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 7daf65bef6d..6c735eaea04 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -396,14 +396,13 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, { bool es_token_present = false; bool compat_token_present = false; + bool core_token_present = false; if (ident) { if (strcmp(ident, "es") == 0) { es_token_present = true; } else if (version >= 150) { if (strcmp(ident, "core") == 0) { - /* Accept the token. There's no need to record that this is - * a core profile shader since that's the only profile we support. - */ + core_token_present = true; } else if (strcmp(ident, "compatibility") == 0) { compat_token_present = true; @@ -444,7 +443,8 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, this->compat_shader = compat_token_present || (this->ctx->API == API_OPENGL_COMPAT && - this->language_version == 140) || + this->language_version >= 140 && + !core_token_present) || (!this->es_shader && this->language_version < 140); bool supported = false;