new DD_Z_NEVER flag
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@ -1,4 +1,4 @@
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/* $Id: depth.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
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/* $Id: depth.c,v 1.2 1999/09/10 14:24:35 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -71,9 +71,7 @@ void gl_DepthFunc( GLcontext* ctx, GLenum func )
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if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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fprintf(stderr, "glDepthFunc %s\n", gl_lookup_enum_by_nr(func));
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switch (func) {
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case GL_NEVER:
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case GL_LESS: /* (default) pass if incoming z < stored z */
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case GL_GEQUAL:
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case GL_LEQUAL:
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@ -84,6 +82,17 @@ void gl_DepthFunc( GLcontext* ctx, GLenum func )
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if (ctx->Depth.Func != func) {
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ctx->Depth.Func = func;
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ctx->NewState |= NEW_RASTER_OPS;
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ctx->TriangleCaps &= ~DD_Z_NEVER;
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if (ctx->Driver.DepthFunc) {
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(*ctx->Driver.DepthFunc)( ctx, func );
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}
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}
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break;
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case GL_NEVER:
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if (ctx->Depth.Func != func) {
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ctx->Depth.Func = func;
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ctx->NewState |= NEW_RASTER_OPS;
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ctx->TriangleCaps |= DD_Z_NEVER;
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if (ctx->Driver.DepthFunc) {
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(*ctx->Driver.DepthFunc)( ctx, func );
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}
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