gallium: move draw_set_viewport_state() call, plus code clean-up, remove obsolete comments
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@ -42,24 +42,16 @@ void softpipe_set_clip_state( struct pipe_context *pipe,
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}
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/* Called when driver state tracker notices changes to the viewport
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* matrix:
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*/
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void softpipe_set_viewport_state( struct pipe_context *pipe,
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const struct pipe_viewport_state *viewport )
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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softpipe->viewport = *viewport; /* struct copy */
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softpipe->dirty |= SP_NEW_VIEWPORT;
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/* pass the viewport info to the draw module */
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draw_set_viewport_state(softpipe->draw, viewport);
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/* Using tnl/ and vf/ modules is temporary while getting started.
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* Full pipe will have vertex shader, vertex fetch of its own.
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*/
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softpipe->viewport = *viewport; /* struct copy */
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softpipe->dirty |= SP_NEW_VIEWPORT;
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}
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@ -70,7 +62,7 @@ void softpipe_set_scissor_state( struct pipe_context *pipe,
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draw_flush(softpipe->draw);
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memcpy( &softpipe->scissor, scissor, sizeof(*scissor) );
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softpipe->scissor = *scissor; /* struct copy */
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softpipe->dirty |= SP_NEW_SCISSOR;
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}
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@ -82,6 +74,6 @@ void softpipe_set_polygon_stipple( struct pipe_context *pipe,
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draw_flush(softpipe->draw);
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memcpy( &softpipe->poly_stipple, stipple, sizeof(*stipple) );
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softpipe->poly_stipple = *stipple; /* struct copy */
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softpipe->dirty |= SP_NEW_STIPPLE;
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}
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