mesa: fix default buffer object access value
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@ -38,6 +38,13 @@
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#include "bufferobj.h"
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#include "bufferobj.h"
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#ifdef FEATURE_OES_mapbuffer
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#define DEFAULT_ACCESS GL_WRITE_ONLY;
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#else
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#define DEFAULT_ACCESS GL_READ_WRITE;
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#endif
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/**
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/**
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* Get the buffer object bound to the specified target in a GL context.
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* Get the buffer object bound to the specified target in a GL context.
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*
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*
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@ -255,7 +262,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
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obj->RefCount = 1;
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obj->RefCount = 1;
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obj->Name = name;
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obj->Name = name;
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obj->Usage = GL_STATIC_DRAW_ARB;
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obj->Usage = GL_STATIC_DRAW_ARB;
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obj->Access = GL_READ_WRITE_ARB;
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obj->Access = DEFAULT_ACCESS;
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}
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}
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@ -1065,7 +1072,7 @@ _mesa_UnmapBufferARB(GLenum target)
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status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
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status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
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}
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}
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bufObj->Access = GL_READ_WRITE_ARB; /* initial value, OK? */
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bufObj->Access = DEFAULT_ACCESS;
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bufObj->Pointer = NULL;
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bufObj->Pointer = NULL;
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return status;
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return status;
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