mesa: do not leak ctx->Shader.ReferencedProgram references
When glUseProgram is used, references to the included shaders are
added in ctx->Shader.ReferencedProgram. But those references are not
decreased when the shader data is deallocated. Thus, those shaders
are leaked.
Explicitely remove the pending references to these shaders.
Fixes: e6506b3cd2
("mesa: retain gl_shader_programs after glDeleteProgram if they are in use")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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parent
508b423dd6
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6c61c31dc2
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@ -159,6 +159,9 @@ _mesa_free_shader_state(struct gl_context *ctx)
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{
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for (int i = 0; i < MESA_SHADER_STAGES; i++) {
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_mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
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_mesa_reference_shader_program(ctx,
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&ctx->Shader.ReferencedPrograms[i],
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NULL);
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}
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_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
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