mesa: do not leak ctx->Shader.ReferencedProgram references

When glUseProgram is used, references to the included shaders are
added in ctx->Shader.ReferencedProgram. But those references are not
decreased when the shader data is deallocated. Thus, those shaders
are leaked.

Explicitely remove the pending references to these shaders.

Fixes: e6506b3cd2 ("mesa: retain gl_shader_programs after glDeleteProgram if they are in use")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Jose Dapena Paz 2018-05-24 19:56:24 +02:00 committed by Timothy Arceri
parent 508b423dd6
commit 6c61c31dc2
1 changed files with 3 additions and 0 deletions

View File

@ -159,6 +159,9 @@ _mesa_free_shader_state(struct gl_context *ctx)
{
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
_mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
_mesa_reference_shader_program(ctx,
&ctx->Shader.ReferencedPrograms[i],
NULL);
}
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);