mesa: print program Id when printing
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@ -788,7 +788,7 @@ _mesa_fprint_program_opt(FILE *f,
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else if (mode == PROG_PRINT_NV)
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_mesa_fprintf(f, "!!VP1.0\n");
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else
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_mesa_fprintf(f, "# Vertex Program/Shader\n");
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_mesa_fprintf(f, "# Vertex Program/Shader %u\n", prog->Id);
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break;
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case GL_FRAGMENT_PROGRAM_ARB:
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case GL_FRAGMENT_PROGRAM_NV:
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@ -797,7 +797,7 @@ _mesa_fprint_program_opt(FILE *f,
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else if (mode == PROG_PRINT_NV)
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_mesa_fprintf(f, "!!FP1.0\n");
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else
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_mesa_fprintf(f, "# Fragment Program/Shader\n");
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_mesa_fprintf(f, "# Fragment Program/Shader %u\n", prog->Id);
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break;
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}
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