silence warnings
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@ -408,8 +408,8 @@ test_framebuffer_completeness(GLcontext *ctx,
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struct gl_framebuffer *fb)
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{
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GLint i;
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GLuint numImages, width, height;
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GLenum intFormat;
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GLuint numImages, width = 0, height = 0;
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GLenum intFormat = GL_NONE;
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/* Set to COMPLETE status, then try to find reasons for being incomplete */
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fb->Status = GL_FRAMEBUFFER_COMPLETE_EXT;
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