llvmpipe: replace shifts with multiplies to be clearer

The compiler will still do the multiplies with shifts.
It's just a bit easier to follow the logic with multiplies.
This commit is contained in:
Brian Paul 2009-12-01 15:51:07 -07:00
parent 938acf0367
commit 6bde3e0fdf
1 changed files with 18 additions and 18 deletions

View File

@ -120,22 +120,22 @@ do_block_16( struct lp_rasterizer *rast,
{
int ix, iy, i = 0;
int ei1 = tri->ei1 << 2;
int ei2 = tri->ei2 << 2;
int ei3 = tri->ei3 << 2;
int ei1 = tri->ei1 * 4;
int ei2 = tri->ei2 * 4;
int ei3 = tri->ei3 * 4;
int eo1 = tri->eo1 << 2;
int eo2 = tri->eo2 << 2;
int eo3 = tri->eo3 << 2;
int eo1 = tri->eo1 * 4;
int eo2 = tri->eo2 * 4;
int eo3 = tri->eo3 * 4;
assert(x % 16 == 0);
assert(y % 16 == 0);
for (iy = 0; iy < 16; iy+=4) {
for (ix = 0; ix < 16; ix+=4, i++) {
int cx1 = c1 + (tri->step[0][i] << 2);
int cx2 = c2 + (tri->step[1][i] << 2);
int cx3 = c3 + (tri->step[2][i] << 2);
int cx1 = c1 + (tri->step[0][i] * 4);
int cx2 = c2 + (tri->step[1][i] * 4);
int cx3 = c3 + (tri->step[2][i] * 4);
if (cx1 + eo1 < 0 ||
cx2 + eo2 < 0 ||
@ -176,13 +176,13 @@ lp_rast_triangle( struct lp_rasterizer *rast,
int c2 = tri->c2 + tri->dx23 * y - tri->dy23 * x;
int c3 = tri->c3 + tri->dx31 * y - tri->dy31 * x;
int ei1 = tri->ei1 << 4;
int ei2 = tri->ei2 << 4;
int ei3 = tri->ei3 << 4;
int ei1 = tri->ei1 * 16;
int ei2 = tri->ei2 * 16;
int ei3 = tri->ei3 * 16;
int eo1 = tri->eo1 << 4;
int eo2 = tri->eo2 << 4;
int eo3 = tri->eo3 << 4;
int eo1 = tri->eo1 * 16;
int eo2 = tri->eo2 * 16;
int eo3 = tri->eo3 * 16;
debug_printf("%s\n", __FUNCTION__);
@ -194,9 +194,9 @@ lp_rast_triangle( struct lp_rasterizer *rast,
*/
for (iy = 0; iy < TILE_SIZE; iy += 16) {
for (ix = 0; ix < TILE_SIZE; ix += 16, i++) {
int cx1 = c1 + (tri->step[0][i] << 4);
int cx2 = c2 + (tri->step[1][i] << 4);
int cx3 = c3 + (tri->step[2][i] << 4);
int cx1 = c1 + (tri->step[0][i] * 16);
int cx2 = c2 + (tri->step[1][i] * 16);
int cx3 = c3 + (tri->step[2][i] * 16);
if (cx1 + eo1 < 0 ||
cx2 + eo2 < 0 ||