r300g: pick a new fragment shader when either a sampler state or view is changed

This commit is contained in:
Marek Olšák 2010-04-15 09:26:07 +02:00
parent ebf765a324
commit 6bd6f4cd49
3 changed files with 24 additions and 17 deletions

View File

@ -342,8 +342,12 @@ boolean r300_pick_fragment_shader(struct r300_context* r300)
ptr = fs->first; ptr = fs->first;
while (ptr) { while (ptr) {
if (memcmp(&ptr->compare_state, &state, sizeof(state)) == 0) { if (memcmp(&ptr->compare_state, &state, sizeof(state)) == 0) {
fs->shader = ptr; if (fs->shader != ptr) {
return TRUE; fs->shader = ptr;
return TRUE;
}
/* The currently-bound one is OK. */
return FALSE;
} }
ptr = ptr->next; ptr = ptr->next;
} }

View File

@ -36,6 +36,7 @@
#include "r300_reg.h" #include "r300_reg.h"
#include "r300_screen.h" #include "r300_screen.h"
#include "r300_screen_buffer.h" #include "r300_screen_buffer.h"
#include "r300_state.h"
#include "r300_state_inlines.h" #include "r300_state_inlines.h"
#include "r300_fs.h" #include "r300_fs.h"
#include "r300_texture.h" #include "r300_texture.h"
@ -683,7 +684,7 @@ static void* r300_create_fs_state(struct pipe_context* pipe,
return (void*)fs; return (void*)fs;
} }
static void r300_mark_fs_code_dirty(struct r300_context *r300) void r300_mark_fs_code_dirty(struct r300_context *r300)
{ {
struct r300_fragment_shader* fs = r300_fs(r300); struct r300_fragment_shader* fs = r300_fs(r300);
@ -982,13 +983,6 @@ static void r300_bind_sampler_states(struct pipe_context* pipe,
state->sampler_state_count = count; state->sampler_state_count = count;
r300->textures_state.dirty = TRUE; r300->textures_state.dirty = TRUE;
/* Pick a fragment shader based on the texture compare state. */
if (r300->fs.state && count) {
if (r300_pick_fragment_shader(r300)) {
r300_mark_fs_code_dirty(r300);
}
}
} }
static void r300_lacks_vertex_textures(struct pipe_context* pipe, static void r300_lacks_vertex_textures(struct pipe_context* pipe,
@ -1012,7 +1006,6 @@ static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
struct r300_texture *texture; struct r300_texture *texture;
unsigned i; unsigned i;
unsigned tex_units = r300->screen->caps.num_tex_units; unsigned tex_units = r300->screen->caps.num_tex_units;
boolean is_r500 = r300->screen->caps.is_r500;
boolean dirty_tex = FALSE; boolean dirty_tex = FALSE;
if (count > tex_units) { if (count > tex_units) {
@ -1032,9 +1025,10 @@ static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
/* A new sampler view (= texture)... */ /* A new sampler view (= texture)... */
dirty_tex = TRUE; dirty_tex = TRUE;
/* R300-specific - set the texrect factor in the fragment shader */ /* Set the texrect factor in the fragment shader.
* Needed for RECT and NPOT fallback. */
texture = r300_texture(views[i]->texture); texture = r300_texture(views[i]->texture);
if (!is_r500 && texture->uses_pitch) { if (texture->uses_pitch) {
r300->fs_rc_constant_state.dirty = TRUE; r300->fs_rc_constant_state.dirty = TRUE;
} }
} }

View File

@ -30,6 +30,7 @@
#include "r300_fs.h" #include "r300_fs.h"
#include "r300_screen.h" #include "r300_screen.h"
#include "r300_shader_semantics.h" #include "r300_shader_semantics.h"
#include "r300_state.h"
#include "r300_state_derived.h" #include "r300_state_derived.h"
#include "r300_state_inlines.h" #include "r300_state_inlines.h"
#include "r300_vs.h" #include "r300_vs.h"
@ -550,18 +551,26 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
} }
r300->textures_state.size = size; r300->textures_state.size = size;
/* Pick a fragment shader based on either the texture compare state
* or the uses_pitch flag. */
if (r300->fs.state && count) {
if (r300_pick_fragment_shader(r300)) {
r300_mark_fs_code_dirty(r300);
}
}
} }
void r300_update_derived_state(struct r300_context* r300) void r300_update_derived_state(struct r300_context* r300)
{ {
if (r300->rs_block_state.dirty) {
r300_update_derived_shader_state(r300);
}
if (r300->textures_state.dirty) { if (r300->textures_state.dirty) {
r300_merge_textures_and_samplers(r300); r300_merge_textures_and_samplers(r300);
} }
if (r300->rs_block_state.dirty) {
r300_update_derived_shader_state(r300);
}
if (r300->draw) { if (r300->draw) {
memset(&r300->vertex_info, 0, sizeof(struct vertex_info)); memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
r300_draw_emit_all_attribs(r300); r300_draw_emit_all_attribs(r300);