r300g: pick a new fragment shader when either a sampler state or view is changed
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@ -342,8 +342,12 @@ boolean r300_pick_fragment_shader(struct r300_context* r300)
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ptr = fs->first;
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while (ptr) {
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if (memcmp(&ptr->compare_state, &state, sizeof(state)) == 0) {
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fs->shader = ptr;
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return TRUE;
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if (fs->shader != ptr) {
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fs->shader = ptr;
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return TRUE;
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}
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/* The currently-bound one is OK. */
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return FALSE;
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}
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ptr = ptr->next;
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}
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@ -36,6 +36,7 @@
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#include "r300_reg.h"
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#include "r300_screen.h"
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#include "r300_screen_buffer.h"
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#include "r300_state.h"
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#include "r300_state_inlines.h"
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#include "r300_fs.h"
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#include "r300_texture.h"
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@ -683,7 +684,7 @@ static void* r300_create_fs_state(struct pipe_context* pipe,
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return (void*)fs;
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}
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static void r300_mark_fs_code_dirty(struct r300_context *r300)
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void r300_mark_fs_code_dirty(struct r300_context *r300)
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{
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struct r300_fragment_shader* fs = r300_fs(r300);
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@ -982,13 +983,6 @@ static void r300_bind_sampler_states(struct pipe_context* pipe,
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state->sampler_state_count = count;
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r300->textures_state.dirty = TRUE;
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/* Pick a fragment shader based on the texture compare state. */
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if (r300->fs.state && count) {
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if (r300_pick_fragment_shader(r300)) {
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r300_mark_fs_code_dirty(r300);
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}
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}
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}
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static void r300_lacks_vertex_textures(struct pipe_context* pipe,
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@ -1012,7 +1006,6 @@ static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
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struct r300_texture *texture;
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unsigned i;
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unsigned tex_units = r300->screen->caps.num_tex_units;
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boolean is_r500 = r300->screen->caps.is_r500;
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boolean dirty_tex = FALSE;
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if (count > tex_units) {
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@ -1032,9 +1025,10 @@ static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
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/* A new sampler view (= texture)... */
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dirty_tex = TRUE;
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/* R300-specific - set the texrect factor in the fragment shader */
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/* Set the texrect factor in the fragment shader.
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* Needed for RECT and NPOT fallback. */
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texture = r300_texture(views[i]->texture);
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if (!is_r500 && texture->uses_pitch) {
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if (texture->uses_pitch) {
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r300->fs_rc_constant_state.dirty = TRUE;
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}
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}
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@ -30,6 +30,7 @@
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#include "r300_fs.h"
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#include "r300_screen.h"
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#include "r300_shader_semantics.h"
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#include "r300_state.h"
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#include "r300_state_derived.h"
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#include "r300_state_inlines.h"
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#include "r300_vs.h"
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@ -550,18 +551,26 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
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}
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r300->textures_state.size = size;
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/* Pick a fragment shader based on either the texture compare state
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* or the uses_pitch flag. */
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if (r300->fs.state && count) {
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if (r300_pick_fragment_shader(r300)) {
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r300_mark_fs_code_dirty(r300);
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}
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}
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}
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void r300_update_derived_state(struct r300_context* r300)
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{
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if (r300->rs_block_state.dirty) {
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r300_update_derived_shader_state(r300);
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}
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if (r300->textures_state.dirty) {
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r300_merge_textures_and_samplers(r300);
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}
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if (r300->rs_block_state.dirty) {
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r300_update_derived_shader_state(r300);
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}
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if (r300->draw) {
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memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
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r300_draw_emit_all_attribs(r300);
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