iris: Fix zeroing of transform feedback offsets in strange cases.

Some of the dEQP.functional.transform_feedback tests end up doing
the following sequence of operations:

   1. BeginTransformFeedback
   2. PauseTransformFeedback
   3. Draw
   4. ResumeTransformFeedback

At step 1, we'd pack 3DSTATE_SO_BUFFER commands saying to zero the
SO_WRITE_OFFSET registers.  At step 2, we disable streamout, so step 3
doesn't bother emitting those commands.  Then, step 4 re-packs new
3DSTATE_SO_BUFFER commands with offset = 0xFFFFFFFF, saying to continue
appending at the existing offset.  This loads the value from the BO as
the offsets - but we never actually zeroed it.

So, just maintain a flag saying "we actually emitted the commands",
and stomp offset back to zero until we emit some.
This commit is contained in:
Kenneth Graunke 2019-04-27 00:24:05 -07:00
parent edb04953c8
commit 6bd4cb920e
2 changed files with 18 additions and 4 deletions

View File

@ -332,6 +332,9 @@ struct iris_stream_output_target {
/** Stride (dwords-per-vertex) during this transform feedback operation */
uint16_t stride;
/** Has 3DSTATE_SO_BUFFER actually been emitted, zeroing the offsets? */
bool zeroed;
};
/**

View File

@ -2984,20 +2984,30 @@ iris_set_stream_output_targets(struct pipe_context *ctx,
for (unsigned i = 0; i < 4; i++,
so_buffers += GENX(3DSTATE_SO_BUFFER_length)) {
if (i >= num_targets || !targets[i]) {
struct iris_stream_output_target *tgt = (void *) ice->state.so_target[i];
unsigned offset = offsets[i];
if (!tgt) {
iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob)
sob.SOBufferIndex = i;
continue;
}
struct iris_stream_output_target *tgt = (void *) targets[i];
struct iris_resource *res = (void *) tgt->base.buffer;
/* Note that offsets[i] will either be 0, causing us to zero
* the value in the buffer, or 0xFFFFFFFF, which happens to mean
* "continue appending at the existing offset."
*/
assert(offsets[i] == 0 || offsets[i] == 0xFFFFFFFF);
assert(offset == 0 || offset == 0xFFFFFFFF);
/* We might be called by Begin (offset = 0), Pause, then Resume
* (offset = 0xFFFFFFFF) before ever drawing (where these commands
* will actually be sent to the GPU). In this case, we don't want
* to append - we still want to do our initial zeroing.
*/
if (!tgt->zeroed)
offset = 0;
iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob) {
sob.SurfaceBaseAddress =
@ -3010,7 +3020,7 @@ iris_set_stream_output_targets(struct pipe_context *ctx,
sob.SurfaceSize = MAX2(tgt->base.buffer_size / 4, 1) - 1;
sob.SOBufferIndex = i;
sob.StreamOffset = offsets[i];
sob.StreamOffset = offset;
sob.StreamOutputBufferOffsetAddress =
rw_bo(NULL, iris_resource_bo(tgt->offset.res)->gtt_offset +
tgt->offset.offset);
@ -4717,6 +4727,7 @@ iris_upload_dirty_render_state(struct iris_context *ice,
struct iris_stream_output_target *tgt =
(void *) ice->state.so_target[i];
if (tgt) {
tgt->zeroed = true;
iris_use_pinned_bo(batch, iris_resource_bo(tgt->base.buffer),
true);
iris_use_pinned_bo(batch, iris_resource_bo(tgt->offset.res),