gallium/util: implement layered framebuffer clear in u_blitter

All bound layers (from first_layer to last_layer) should be cleared.

This uses a vertex shader which outputs gl_Layer = gl_InstanceID, so each
instance goes to a different layer. By rendering a quad and setting
the instance count to the number of layers, it will trivially clear all
layers.

This requires AMD_vertex_shader_layer (or PIPE_CAP_TGSI_VS_LAYER), which only
radeonsi supports at the moment. r600 could do this too. Standard DX11
hardware will have to use a geometry shader though, which has higher overhead.
This commit is contained in:
Marek Olšák 2013-11-21 15:41:36 +01:00
parent 1a02bb71dd
commit 6b919b1b2d
10 changed files with 110 additions and 30 deletions

View File

@ -65,6 +65,7 @@ struct blitter_context_priv
/* Vertex shaders. */
void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */
/* Fragment shaders. */
void *fs_empty;
@ -295,6 +296,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
semantic_indices);
}
if (ctx->has_stream_out) {
struct pipe_stream_output_info so;
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
@ -310,6 +312,11 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
semantic_indices, &so);
}
if (pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER)) {
ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
}
/* set invariant vertex coordinates */
for (i = 0; i < 4; i++)
ctx->vertices[i][0][3] = 1; /*v.w*/
@ -901,13 +908,14 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
boolean scissor)
boolean scissor,
boolean vs_layered)
{
struct pipe_context *pipe = ctx->base.pipe;
pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
: ctx->rs_state);
pipe->bind_vs_state(pipe, ctx->vs);
pipe->bind_vs_state(pipe, vs_layered ? ctx->vs_layered : ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
if (ctx->has_stream_out)
@ -915,19 +923,24 @@ static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
}
static void blitter_draw(struct blitter_context_priv *ctx,
int x1, int y1, int x2, int y2, float depth)
int x1, int y1, int x2, int y2, float depth,
unsigned num_instances)
{
struct pipe_resource *buf = NULL;
unsigned offset = 0;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_vertex_buffer vb = {0};
blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
vb.stride = 8 * sizeof(float);
u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), ctx->vertices,
&offset, &buf);
&vb.buffer_offset, &vb.buffer);
u_upload_unmap(ctx->upload);
util_draw_vertex_buffer(ctx->base.pipe, NULL, buf, ctx->base.vb_slot,
offset, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
pipe_resource_reference(&buf, NULL);
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
0, num_instances);
pipe_resource_reference(&vb.buffer, NULL);
}
void util_blitter_draw_rectangle(struct blitter_context *blitter,
@ -949,11 +962,12 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter,
default:;
}
blitter_draw(ctx, x1, y1, x2, y2, depth);
blitter_draw(ctx, x1, y1, x2, y2, depth, 1);
}
static void util_blitter_clear_custom(struct blitter_context *blitter,
unsigned width, unsigned height,
unsigned num_layers,
unsigned clear_buffers,
const union pipe_color_union *color,
double depth, unsigned stencil,
@ -963,6 +977,8 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_stencil_ref sr = { { 0 } };
assert(ctx->vs_layered || num_layers <= 1);
blitter_set_running_flag(ctx);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
@ -996,10 +1012,18 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx, FALSE);
blitter_set_dst_dimensions(ctx, width, height);
blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
UTIL_BLITTER_ATTRIB_COLOR, color);
if (num_layers > 1 && ctx->vs_layered) {
blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
blitter_set_clear_color(ctx, color);
blitter_draw(ctx, 0, 0, width, height, depth, num_layers);
}
else {
blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
UTIL_BLITTER_ATTRIB_COLOR, color);
}
blitter_restore_vertex_states(ctx);
blitter_restore_fragment_states(ctx);
@ -1008,12 +1032,12 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
}
void util_blitter_clear(struct blitter_context *blitter,
unsigned width, unsigned height,
unsigned width, unsigned height, unsigned num_layers,
unsigned clear_buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
util_blitter_clear_custom(blitter, width, height,
util_blitter_clear_custom(blitter, width, height, num_layers,
clear_buffers, color, depth, stencil,
NULL, NULL);
}
@ -1023,7 +1047,7 @@ void util_blitter_custom_clear_depth(struct blitter_context *blitter,
double depth, void *custom_dsa)
{
static const union pipe_color_union color;
util_blitter_clear_custom(blitter, width, height, 0, &color, depth, 0,
util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
NULL, custom_dsa);
}
@ -1341,7 +1365,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
pipe->set_scissor_states(pipe, 0, 1, scissor);
}
blitter_set_common_draw_rect_state(ctx, scissor != NULL);
blitter_set_common_draw_rect_state(ctx, scissor != NULL, FALSE);
blitter_set_dst_dimensions(ctx, dst->width, dst->height);
if ((src_target == PIPE_TEXTURE_1D ||
@ -1402,7 +1426,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
srcbox->y + srcbox->height);
blitter_draw(ctx, dstbox->x, dstbox->y,
dstbox->x + dstbox->width,
dstbox->y + dstbox->height, 0);
dstbox->y + dstbox->height, 0, 1);
}
} else {
pipe->set_sample_mask(pipe, ~0);
@ -1413,7 +1437,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
srcbox->y + srcbox->height);
blitter_draw(ctx, dstbox->x, dstbox->y,
dstbox->x + dstbox->width,
dstbox->y + dstbox->height, 0);
dstbox->y + dstbox->height, 0, 1);
}
/* Get the next surface or (if this is the last iteration)
@ -1508,7 +1532,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx, FALSE);
blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
UTIL_BLITTER_ATTRIB_COLOR, color);
@ -1576,7 +1600,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx, FALSE);
blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
(float) depth,
@ -1633,7 +1657,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, sample_mask);
blitter_set_common_draw_rect_state(ctx, FALSE);
blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
UTIL_BLITTER_ATTRIB_NONE, NULL);
@ -1818,7 +1842,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
fb_state.zsbuf = NULL;
pipe->set_framebuffer_state(pipe, &fb_state);
blitter_set_common_draw_rect_state(ctx, FALSE);
blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
0, 0, NULL);
@ -1868,7 +1892,7 @@ void util_blitter_custom_color(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx, FALSE);
blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
0, 0, NULL);

View File

@ -183,7 +183,7 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter,
* - blend state
*/
void util_blitter_clear(struct blitter_context *blitter,
unsigned width, unsigned height,
unsigned width, unsigned height, unsigned num_layers,
unsigned clear_buffers,
const union pipe_color_union *color,
double depth, unsigned stencil);

View File

@ -147,3 +147,27 @@ util_framebuffer_min_size(const struct pipe_framebuffer_state *fb,
return TRUE;
}
}
/**
* Return the number of layers set in the framebuffer state.
*/
unsigned
util_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb)
{
unsigned i, num_layers = 0;
for (i = 0; i < fb->nr_cbufs; i++) {
if (fb->cbufs[i]) {
unsigned num = fb->cbufs[i]->u.tex.last_layer -
fb->cbufs[i]->u.tex.first_layer + 1;
num_layers = MAX2(num_layers, num);
}
}
if (fb->zsbuf) {
unsigned num = fb->zsbuf->u.tex.last_layer -
fb->zsbuf->u.tex.first_layer + 1;
num_layers = MAX2(num_layers, num);
}
return num_layers;
}

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@ -55,6 +55,11 @@ util_framebuffer_min_size(const struct pipe_framebuffer_state *fb,
unsigned *width,
unsigned *height);
extern unsigned
util_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb);
#ifdef __cplusplus
}
#endif

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@ -99,6 +99,32 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
}
void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe)
{
static const char text[] =
"VERT\n"
"DCL IN[0]\n"
"DCL IN[1]\n"
"DCL SV[0], INSTANCEID\n"
"DCL OUT[0], POSITION\n"
"DCL OUT[1], GENERIC[0]\n"
"DCL OUT[2], LAYER\n"
"MOV OUT[0], IN[0]\n"
"MOV OUT[1], IN[1]\n"
"MOV OUT[2], SV[0]\n"
"END\n";
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
assert(0);
return NULL;
}
return pipe->create_vs_state(pipe, &state);
}
/**
* Make simple fragment texture shader:
* IMM {0,0,0,1} // (if writemask != 0xf)

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@ -56,6 +56,8 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
const uint *semantic_indexes,
const struct pipe_stream_output_info *so);
extern void *
util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
extern void *
util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,

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@ -220,7 +220,7 @@ ilo_blitter_pipe_clear_fb(struct ilo_blitter *blitter,
ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR_FB, false);
util_blitter_clear(blitter->pipe_blitter,
blitter->ilo->fb.state.width, blitter->ilo->fb.state.height,
blitter->ilo->fb.state.width, blitter->ilo->fb.state.height, 1,
buffers, color, depth, stencil);
ilo_blitter_pipe_end(blitter);

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@ -365,9 +365,7 @@ static void r300_clear(struct pipe_context* pipe,
if (buffers) {
/* Clear using the blitter. */
r300_blitter_begin(r300, R300_CLEAR);
util_blitter_clear(r300->blitter,
width,
height,
util_blitter_clear(r300->blitter, width, height, 1,
buffers, color, depth, stencil);
r300_blitter_end(r300);
} else if (r300->zmask_clear.dirty ||

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@ -558,7 +558,7 @@ static void r600_clear(struct pipe_context *ctx, unsigned buffers,
}
r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
util_blitter_clear(rctx->blitter, fb->width, fb->height, 1,
buffers, color, depth, stencil);
r600_blitter_end(ctx);

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@ -332,6 +332,7 @@ static void r600_clear(struct pipe_context *ctx, unsigned buffers,
r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
util_framebuffer_get_num_layers(fb),
buffers, color, depth, stencil);
r600_blitter_end(ctx);
}