gallium/util: implement layered framebuffer clear in u_blitter
All bound layers (from first_layer to last_layer) should be cleared. This uses a vertex shader which outputs gl_Layer = gl_InstanceID, so each instance goes to a different layer. By rendering a quad and setting the instance count to the number of layers, it will trivially clear all layers. This requires AMD_vertex_shader_layer (or PIPE_CAP_TGSI_VS_LAYER), which only radeonsi supports at the moment. r600 could do this too. Standard DX11 hardware will have to use a geometry shader though, which has higher overhead.
This commit is contained in:
parent
1a02bb71dd
commit
6b919b1b2d
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@ -65,6 +65,7 @@ struct blitter_context_priv
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/* Vertex shaders. */
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void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
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void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
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void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */
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/* Fragment shaders. */
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void *fs_empty;
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@ -295,6 +296,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
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util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
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semantic_indices);
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}
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if (ctx->has_stream_out) {
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struct pipe_stream_output_info so;
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const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
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@ -310,6 +312,11 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
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semantic_indices, &so);
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}
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if (pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
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pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER)) {
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ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
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}
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/* set invariant vertex coordinates */
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for (i = 0; i < 4; i++)
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ctx->vertices[i][0][3] = 1; /*v.w*/
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@ -901,13 +908,14 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
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}
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static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
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boolean scissor)
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boolean scissor,
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boolean vs_layered)
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{
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struct pipe_context *pipe = ctx->base.pipe;
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pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
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: ctx->rs_state);
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pipe->bind_vs_state(pipe, ctx->vs);
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pipe->bind_vs_state(pipe, vs_layered ? ctx->vs_layered : ctx->vs);
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if (ctx->has_geometry_shader)
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pipe->bind_gs_state(pipe, NULL);
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if (ctx->has_stream_out)
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@ -915,19 +923,24 @@ static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
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}
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static void blitter_draw(struct blitter_context_priv *ctx,
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int x1, int y1, int x2, int y2, float depth)
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int x1, int y1, int x2, int y2, float depth,
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unsigned num_instances)
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{
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struct pipe_resource *buf = NULL;
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unsigned offset = 0;
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struct pipe_context *pipe = ctx->base.pipe;
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struct pipe_vertex_buffer vb = {0};
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blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
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vb.stride = 8 * sizeof(float);
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u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), ctx->vertices,
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&offset, &buf);
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&vb.buffer_offset, &vb.buffer);
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u_upload_unmap(ctx->upload);
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util_draw_vertex_buffer(ctx->base.pipe, NULL, buf, ctx->base.vb_slot,
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offset, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
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pipe_resource_reference(&buf, NULL);
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pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
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util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
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0, num_instances);
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pipe_resource_reference(&vb.buffer, NULL);
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}
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void util_blitter_draw_rectangle(struct blitter_context *blitter,
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@ -949,11 +962,12 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter,
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default:;
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}
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blitter_draw(ctx, x1, y1, x2, y2, depth);
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blitter_draw(ctx, x1, y1, x2, y2, depth, 1);
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}
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static void util_blitter_clear_custom(struct blitter_context *blitter,
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unsigned width, unsigned height,
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unsigned num_layers,
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unsigned clear_buffers,
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const union pipe_color_union *color,
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double depth, unsigned stencil,
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@ -963,6 +977,8 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
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struct pipe_context *pipe = ctx->base.pipe;
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struct pipe_stencil_ref sr = { { 0 } };
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assert(ctx->vs_layered || num_layers <= 1);
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blitter_set_running_flag(ctx);
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blitter_check_saved_vertex_states(ctx);
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blitter_check_saved_fragment_states(ctx);
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@ -996,10 +1012,18 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
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ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
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pipe->set_sample_mask(pipe, ~0);
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blitter_set_common_draw_rect_state(ctx, FALSE);
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blitter_set_dst_dimensions(ctx, width, height);
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blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
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UTIL_BLITTER_ATTRIB_COLOR, color);
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if (num_layers > 1 && ctx->vs_layered) {
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blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
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blitter_set_clear_color(ctx, color);
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blitter_draw(ctx, 0, 0, width, height, depth, num_layers);
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}
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else {
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blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
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blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
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UTIL_BLITTER_ATTRIB_COLOR, color);
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}
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blitter_restore_vertex_states(ctx);
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blitter_restore_fragment_states(ctx);
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@ -1008,12 +1032,12 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
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}
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void util_blitter_clear(struct blitter_context *blitter,
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unsigned width, unsigned height,
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unsigned width, unsigned height, unsigned num_layers,
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unsigned clear_buffers,
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const union pipe_color_union *color,
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double depth, unsigned stencil)
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{
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util_blitter_clear_custom(blitter, width, height,
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util_blitter_clear_custom(blitter, width, height, num_layers,
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clear_buffers, color, depth, stencil,
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NULL, NULL);
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}
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@ -1023,7 +1047,7 @@ void util_blitter_custom_clear_depth(struct blitter_context *blitter,
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double depth, void *custom_dsa)
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{
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static const union pipe_color_union color;
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util_blitter_clear_custom(blitter, width, height, 0, &color, depth, 0,
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util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
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NULL, custom_dsa);
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}
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@ -1341,7 +1365,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
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pipe->set_scissor_states(pipe, 0, 1, scissor);
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}
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blitter_set_common_draw_rect_state(ctx, scissor != NULL);
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blitter_set_common_draw_rect_state(ctx, scissor != NULL, FALSE);
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blitter_set_dst_dimensions(ctx, dst->width, dst->height);
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if ((src_target == PIPE_TEXTURE_1D ||
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@ -1402,7 +1426,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
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srcbox->y + srcbox->height);
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blitter_draw(ctx, dstbox->x, dstbox->y,
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dstbox->x + dstbox->width,
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dstbox->y + dstbox->height, 0);
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dstbox->y + dstbox->height, 0, 1);
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}
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} else {
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pipe->set_sample_mask(pipe, ~0);
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@ -1413,7 +1437,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
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srcbox->y + srcbox->height);
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blitter_draw(ctx, dstbox->x, dstbox->y,
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dstbox->x + dstbox->width,
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dstbox->y + dstbox->height, 0);
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dstbox->y + dstbox->height, 0, 1);
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}
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/* Get the next surface or (if this is the last iteration)
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@ -1508,7 +1532,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
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pipe->set_framebuffer_state(pipe, &fb_state);
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pipe->set_sample_mask(pipe, ~0);
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blitter_set_common_draw_rect_state(ctx, FALSE);
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blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
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blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
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blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
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UTIL_BLITTER_ATTRIB_COLOR, color);
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@ -1576,7 +1600,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
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pipe->set_framebuffer_state(pipe, &fb_state);
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pipe->set_sample_mask(pipe, ~0);
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blitter_set_common_draw_rect_state(ctx, FALSE);
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blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
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blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
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blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
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(float) depth,
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@ -1633,7 +1657,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
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pipe->set_framebuffer_state(pipe, &fb_state);
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pipe->set_sample_mask(pipe, sample_mask);
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blitter_set_common_draw_rect_state(ctx, FALSE);
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blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
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blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
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blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
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UTIL_BLITTER_ATTRIB_NONE, NULL);
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@ -1818,7 +1842,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
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fb_state.zsbuf = NULL;
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pipe->set_framebuffer_state(pipe, &fb_state);
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blitter_set_common_draw_rect_state(ctx, FALSE);
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blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
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blitter_set_dst_dimensions(ctx, src->width0, src->height0);
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blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
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0, 0, NULL);
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@ -1868,7 +1892,7 @@ void util_blitter_custom_color(struct blitter_context *blitter,
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pipe->set_framebuffer_state(pipe, &fb_state);
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pipe->set_sample_mask(pipe, ~0);
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blitter_set_common_draw_rect_state(ctx, FALSE);
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blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
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blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
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blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
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0, 0, NULL);
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@ -183,7 +183,7 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter,
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* - blend state
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*/
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void util_blitter_clear(struct blitter_context *blitter,
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unsigned width, unsigned height,
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unsigned width, unsigned height, unsigned num_layers,
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unsigned clear_buffers,
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const union pipe_color_union *color,
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double depth, unsigned stencil);
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@ -147,3 +147,27 @@ util_framebuffer_min_size(const struct pipe_framebuffer_state *fb,
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return TRUE;
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}
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}
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/**
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* Return the number of layers set in the framebuffer state.
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*/
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unsigned
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util_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb)
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{
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unsigned i, num_layers = 0;
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for (i = 0; i < fb->nr_cbufs; i++) {
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if (fb->cbufs[i]) {
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unsigned num = fb->cbufs[i]->u.tex.last_layer -
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fb->cbufs[i]->u.tex.first_layer + 1;
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num_layers = MAX2(num_layers, num);
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}
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}
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if (fb->zsbuf) {
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unsigned num = fb->zsbuf->u.tex.last_layer -
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fb->zsbuf->u.tex.first_layer + 1;
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num_layers = MAX2(num_layers, num);
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}
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return num_layers;
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}
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@ -55,6 +55,11 @@ util_framebuffer_min_size(const struct pipe_framebuffer_state *fb,
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unsigned *width,
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unsigned *height);
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extern unsigned
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util_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb);
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#ifdef __cplusplus
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}
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#endif
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@ -99,6 +99,32 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
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}
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void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe)
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{
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static const char text[] =
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"VERT\n"
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"DCL IN[0]\n"
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"DCL IN[1]\n"
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"DCL SV[0], INSTANCEID\n"
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"DCL OUT[0], POSITION\n"
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"DCL OUT[1], GENERIC[0]\n"
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"DCL OUT[2], LAYER\n"
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"MOV OUT[0], IN[0]\n"
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"MOV OUT[1], IN[1]\n"
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"MOV OUT[2], SV[0]\n"
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"END\n";
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struct tgsi_token tokens[1000];
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struct pipe_shader_state state = {tokens};
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if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
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assert(0);
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return NULL;
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}
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return pipe->create_vs_state(pipe, &state);
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}
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/**
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* Make simple fragment texture shader:
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* IMM {0,0,0,1} // (if writemask != 0xf)
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@ -56,6 +56,8 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
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const uint *semantic_indexes,
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const struct pipe_stream_output_info *so);
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extern void *
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util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
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extern void *
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util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
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@ -220,7 +220,7 @@ ilo_blitter_pipe_clear_fb(struct ilo_blitter *blitter,
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ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR_FB, false);
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util_blitter_clear(blitter->pipe_blitter,
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blitter->ilo->fb.state.width, blitter->ilo->fb.state.height,
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blitter->ilo->fb.state.width, blitter->ilo->fb.state.height, 1,
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buffers, color, depth, stencil);
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ilo_blitter_pipe_end(blitter);
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@ -365,9 +365,7 @@ static void r300_clear(struct pipe_context* pipe,
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if (buffers) {
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/* Clear using the blitter. */
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r300_blitter_begin(r300, R300_CLEAR);
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util_blitter_clear(r300->blitter,
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width,
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height,
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util_blitter_clear(r300->blitter, width, height, 1,
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buffers, color, depth, stencil);
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r300_blitter_end(r300);
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} else if (r300->zmask_clear.dirty ||
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@ -558,7 +558,7 @@ static void r600_clear(struct pipe_context *ctx, unsigned buffers,
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}
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r600_blitter_begin(ctx, R600_CLEAR);
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util_blitter_clear(rctx->blitter, fb->width, fb->height,
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util_blitter_clear(rctx->blitter, fb->width, fb->height, 1,
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buffers, color, depth, stencil);
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r600_blitter_end(ctx);
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@ -332,6 +332,7 @@ static void r600_clear(struct pipe_context *ctx, unsigned buffers,
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r600_blitter_begin(ctx, R600_CLEAR);
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util_blitter_clear(rctx->blitter, fb->width, fb->height,
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util_framebuffer_get_num_layers(fb),
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buffers, color, depth, stencil);
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r600_blitter_end(ctx);
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}
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